Interesting, I like it. Maybe room for some advanced versions with built in memo/phone/etc. functionality, possibly even a small computer? How much of the in-game armor (especially the good stuff) isn't already sealed, anyway? Perhaps some new armor sets to take advantage of the new accessories?
I was actually thinking of an advanced version with phone, memo, batteries, and computer functions. Once JH makes harnesses destructable, I can even see strap-on melee weapons, guns, lasers, etc. It would be cheating to do before harnesses are destructable.
As to armor sets to take advantage of the new accessories, I was planning on a new set of "junk" items for use with robots. UP-massed guns, armor, computers, and power sources. Most players would be unable to use such items, but robots have far better weight carrying capacity (assuming that feature is still functioning), and more mass actually makes components cheaper for making robots (and at the very least does not hurt the making of robots). Since robots do not need sealed armor, none of the "junk" armor will be sealed.
Is the non-destructability of harness really an exploit for sealed accessories? To the best of my knowledge, sealed armor reduced to zero durability still counts as sealed, and does not lead to PC death, and so sealed accessories simply replicates already-destroyed armor.