There is a certain degree of fun to be had with overkill, when the player has it. When the bad guys have it, things become a
matter of luck, and that is much less fun.
Let's say you run into a soldier-themed mecha sporting this baby:
Gun 25
name <Ultra Bazooka>
caliber <100cm self-propelled>
range 9
scale 2
Acc 1
mass -10
Magazine 12
sub
Ammo 25
caliber <100cm self-propelled>
type <BLAST 3 BRUTAL>
end What do you do? And if you somehow survive and manage to grab the weapon yourself, what will your AI opponents do?
What counters currently exist for overkill weaponry? Off the top of my head, there is dodging skills/talents, out-ranging or out-angling the offending weapon, and status effects. The first modifies the difficulty of the rolls, without changing the luck-based aspect. The second requires a fast mecha, like a wraith or a swan, to which even medium-grade weaponry becomes lethal. The third can be countered by electronic warfare, with no way to reverse the counter.
I think if there were more tactical options available (like the miscellaneous skill ideas in this thread or the Mecha Engineering ideas in
its thread), and the AI knew how to use these options, then the damage curve would be fine as is.