For the sake of avoiding derailment, I set up
another topic for discussion ideas on winning with only mecha piloting.
An idea on boosting the abilities of Survival and Mysticism:
Currently, Repair is used to bring a dead mech back to life. Let's expand on that to the individual:
Mysticism should give a percentage chance based on its level and the player's spirituality of allowing the character to "fight on" even when they are brought to zero hitpoints. Maybe even allow a number of "negative hitpoints" equal to mysticism. How's that for badass?
Survival should be what it has always been: the ability to
survive! Thus, whenever the PC has to make a "death check", survival should add to that. In essense, survival determines such little things as "did I really put my spacesuit on right?" and other things. It also reflects the ability of a severely-injured, barely conscious person to make the right decisions to survive the "death check". This in conjunction with what has been mentioned, of course.
So adding these abilities to the already-proposed ones should definitely restore them to "useable, but not mandatory" skills. It is sort of like repair, in that many will take the skill as an extra roll to avoid death, but many will take something in hopes of avoiding the death roll all-together.
Regarding mysticism, shrines, and buffing, one really cool idea would be an optional quest which requires the PC to enter an area with tons of poisonous creatures, and in the center of the area is a shrine where mysticism characters can pray and get total resistance to poison! Eat that Cyberpunks!