General Category > User Created Content
Johnny DMonic's Mecha Extravaganza, was I made some mecha <.<
JohnnyDmonic:
You knew it couldn't be long before I started making mecha, right?
Especially since there are so many great things not being used in GH2 yet.
Anyway at the end there will be a download link, but descriptions first:
Ones I'm happiest with: the JiguGeomi was well designed, imo. The Shojo series is fun and I'm very happy with them. The Buru Buru variants always amuse me. The Shard and Gorilla variants are a neat concept, I think. Odinspear is pretty solid and a good addition. The Falcon is a reasonable design, proving more about the viability of missiles than anything else, I think. The Revenge is decently designed and a definite challenge for it's point value. The Goyango is decent, although I like the idea better than the actual execution. Denkai, Marduk, Spider, and Raven are pretty reasonable as well. The rest were mostly me playing around with concepts, some worked, some didn't.
The Spider is a class 2 Arachnoid originally created by the Red Mask Raiders for use in ambushing ships that pass too closely to asteroid fields or derelict ships. The two main variants; the Jumping Spider (a melee assault mecha designed to launch itself onto passing ships then break it's way in) and the Trapdoor Spider (a medium range ambush mech) have found their way into use by both the Blades of Cihrna and some Privateers. The Black Widow Spider, an attempt at turning the spider from disposable ambush predator into a formidable light interceptor is only in use by the Red Mask.
Since I saw someone mention it in a post The Crihna Hyper Gorilla (also known as the Grond) is a variable fighter zoanoid. It's believed the Crihna formed an alliance with a more technologically savvy group in order to facilitate it's construction. With the addition of heavy actuators based on the Haiho design, and arcjets to increase closing speed the Hyper Gorilla is very nearly the equal of a Daum.
(BTW: Speaking of zoanoids, the Largo breaks the rule. The cockpit isn't in the head. Not a hard and fast rule, but still.)
The Raven is another ornithoid from the Bohemian Collective. In keeping with their ideals of self-sufficiency it's solar sail wings, while delicate, allow great range (even though as of right now wings don't add to ornithoid space flight). It is often used for secure transport. The Night Raven variant is an assault mecha designed for minimal infrastructure damage.
The Goyango is a class 3 zoanoid from MUGL. A new direction for MUGL, the 'chibi kitty' as it's known is their first pure zoanoid. Unlike most zoanoids, it doesn't focus particularly on close range combat, a puzzling choice given MUGL's previous success with the melee heavy Haiho.
The Bandit Mebsy variant is another pirate kitbash. Removing the left arm to lower weight it carries the unique Intimidator Pistol, a revolver-style rocket launcher as it's main armament. Why it has a hat is unclear.
Similarly, the Marduk is a class 5 variable Battroid/Groundhugger built by Hoeller Industries for the Pro Duelist Association. It's heavy armament makes it the equal of almost any mecha in it's class despite it's somewhat reduced maneuverability.
The Odinspear, a Space capable upgrade to the Thorshammer.
At one time state of the art, space superiority fighter Falcons were produced and launched in large numbers by Imperator Zeta pre-NOF as a stopgap measure to counter the other superpowers growing mecha superiority. While small, at only class 2, and technologically outdated they can still be found in service by some poorer pilots due to good speed provided by their oversized engines and excellent short-burst firepower. Unfortunately, the costs of missiles is likely to keep poor pilots poor for much longer than if they had gone with a more modern fighter.
Proving that no good idea goes unpunished, the SD-620d Heavy Shard variant is a variable Areofighter/Groundhugger for use in quick response defense.
Based on the successful technologies of the War Cry, the class 4 battroid Shojo series is a frankly crass attempt by Hoeller Industries to attract customers who have "outgrown" the asthetic of MUGL's design philosophy. Compromised of several variants fufilling a variety of roles, the Shojo are decent mecha, hampered by an insistence on a focus-group derived committee built marketing scheme. Each one is a Mechatan, supposedly representing some aspect of one of the habitats, factions, or popular culture. The variants in the Shojo line currently are:
Pretty Knight
Tohru Rose
Pirate Queen
Blazing Star
Lovely Officer
Wicked Princess
Elegant Duellist
Cooking Mecha
Golden Warrior
Gorgeous Punk
Beautiful Buru
Alluring Monk
Sentai Senshi
Rose Princess
Earth Love
Adorable Scientist
Charming Tank
Wolf Queen
Spider Queen
Missile Princess
Designed by an engineer fired from MUGL Enterprises, the Revenge is a 'light' artillery platform. A class 3 Battroid, it uses a third leg to provide the neccesary stability to handle firing it's RG-16 main armament. The name, and obvious similarity to the Haiho, lend credence to the rumors that the engineer in question was fired due to a difference of opinion on the best direction to take with the Haiho project. Unlike the Haiho the Revenge has a small blister pod 'bubble head', nearly indistinquishable from the rounded torso, neccesary to move the cockpit far enough away to reduce the effects of recoil from the main gun.
The class 5 anti-air arachnoid JiguGeomi, produced almost 25 years ago by a small Earth based company, was not terribly popular on earth, it's role generally considered better suited to battroids or areofighters. However, it has seen a ressurgence in popularity due to the sometimes difficult terrain of asteroids and spinner exteriors, and the very real need for solid anti-air defense against pirate fleets. Though somewhat outdated, it does possess some interesting innovations, such as the secondary turrets actually being able to move independently around the outside of the torso,
giving the Geomi it's nickname of 'Wandering Eye".
The Class 4 battroid, Denkai, is an attempt by Kettel Corp to increase market share in the spinners. An effective beam weapon sniper, it's high cost and limited role capability has limited it's success.
JohnnyDmonic:
Some Buru Buru variants:
The SAN-X4gs Ghost Soldier was a Pre-Zero variant believed to have never entered into actual production. In truth limited quantities were produced and launched as the first space combat mecha, but were lost for years after most of the pilots returned to earth on orders. The experimental Ghost Driver unit in each one kept their presence on the asteroid armory where they were stored a secret till a young cavalier discovered them by accident. Rumors of purchasers finding the skeletal remains of pilots inside, who died waiting for orders that never came after the Night of Fire, are purely urban spinner legends. The original name for this variant is no longer known, Ghost Soldier having been bestowed upon it after it's rediscovery.
The Slugger Buru Buru is another pirate design, although also used by the Rocket Stars when captured. Replacing the right arm with an arm salvaged from a Savin, and loading Heavy Actuators into the torso and arm, the Slugger wields a Reinforced Deutronium Bat (typically made from the abandoned engine shielding girders of scrapped battleships) with devastating effect. The momentum of the incredibly dense metal is so much, in fact, that it takes several seconds for most pilots to recover full control after swinging, but if it connects, few things can withstand it.
Although still awaiting ratification by the Santiagoz Historical Society, The SAN-X14 Mainline is the current next iteration design as agreed upon by design consensus. Changes consisting mostly of slight improvements to the materials technologies, and slightly resloped armor for improved defense, it is believed that this may be the limit the design can be taken to without radical alteration.
the SAN-X13 Cursed was an earlier attempt at iterative design of the Buru Buru, attempting to marry more recent technologies into the line. Unfortunately the selling points of the Buru Buru, it's stability and ease of use and maintenance suffered considerably. Attempts to merge endoskeletal-muscular control with the Buru Buru's Linear Actuator technology, and extreme powerplant modification based on more modern designs resulted in heavy mechanical problems. Attempting to add modern Assisted Balance control systems resulted in, rather than a gain in fine movement, a loss requiring an additional balance point be added. Changes to materials technologies to reduce weight caused significant structural problems requiring even more design changes to overcome. Movement system integration, which was hoped to increase efficiency clashed with the improved motor systems causing even more headaches, and eventually resulting in needing additional structural support for directional thrust. Halfway through the design process the decision was made to upgrade the movement systems themselves, causing more delays and bugs. In short, they made too many ill-advised changes resulting in a far less stable, and occasionally entirely unsafe mecha. Much of the blame for this has been laid on the Project
Lead elected by the historical society, for not tempering the enthusiasm of the design groups. The various design models from universities and corporate and military research divisions were sold off when the X13 iteration was discontinued, finding their way from the general public eventually into the hands of privateers and duellists for whom the risks created by the extreme modifications were considered worth the gain.
The Panzer-Soldat Buru Buru has begun to appear recently taking part in small skirmishes, so far no pilots have survived to be questioned as to their origins. While technologically equivilant to modern Buru Buru, they show marked differences in innovation, diverging at approximately the San-X4 era. Disturbingly, extrapolation based on date/distance of known incursions puts their direction of origin somewhere towards Trans-Jovian space. Some few of those recovered have made their way into the hands of privateers.
Similarly disturbing, the "Unicorn" Daum while approximately achieving technological parity with the known variants shows a radically different design path, and was clearly not developed by RegEx corporation. They began to appear near Tohru asteroid space, shortly after the mysterious earthquake that rocked that sphere.
JohnnyDmonic:
The leftovers:
The RIG-x1 Prime Savin is very recent, none having left the showroom yet and currently only available internally to Comet Metalworks. A variable Battroid/Groundhugger no one is absolutely sure what prompted the design, although the Vice President who authorized it can regularly be seen sitting in the cockpit giggling to himself and saying, "Roll out!"
The Scorpion is a class 6 variable Battroid/Arachnoid from Aegis Overlord, designed as a dual-purpose Space/Ground heavy weapons platform.
The Sunrunner is a major variant of the Wraith produced by Comet Metalworks for near solarsphere activity. In 159 NT it set the record for furthest dive into the sun's photosphere to date. Due to the dangerous environments it was designed to work in all explosive weapons have been removed. Speed was also upgraded.
With the Majimak still awaiting active production, Hoeller Industries thought it would attempt to steal market share by luring back the fans of the 'pure' Buru Buru by producing a straight conversion of the Buru Buru using modern materials and technology. the San-MD Most Dangerous Buru Buru was the result. (Went through design files and 'borrowed' the highest mass reduction, highest armor, most advanced version of same weapons, etc. Did add external armor to all locations, and opted to 'combine' the various weapons from various versions of the Buru)
The Samurai is a class 4 Battroid from Hoeller Industries, for use by Rishi forces. Little more than a mecha shaped delivery system for it's powerful Nova Katana, the external command armor and booster pack are designed to be jettisoned once it achieves melee range. (Side note: Being able to jettison armor/certain marked modules and recover them automatically post-battle would. be. AWESOME.)
The Rocklord is a class 8 Battroid variable fighter that transforms into...an asteroid. Built by the Red Mask Raiders for ambush attacks and defense of secret bases, nothing can really improve the fact that it transforms into an asteroid. (Eh, I did a Transformer, figured I owed it to my childhood to do a Gobot.)
The Gibraltar is a class 10 "hoverfighter" created by the Blades of Crihna by partially excavating an asteroid then installing reinforcements and mecha equipment. No mounting points were used to avoid being spotted prematurely, but every inch of internal space is packed with weaponry. Less a mecha and more a small mobile battle station, the Gibraltar contains enough firepower to decimate an entire fleet.
The Tyrant is a class 10 zoanoid from Biocorp. It exists solely because I wanted to see how big a melee weapon I could make. The answer is apparently DC 35 without getting even more excessively silly.
The Monarch is a class 7 Orinithoid built by the Bohemian Collective out of salvaged Gigas parts and their own technology. Designed as a mobile weapons platform for use in geosynchronous defense over asteroids. The two current variants are the original Monarch, a heavy missile platform, and the Armada Monarch, which invests much more heavily in defensive systems and avoids the missiles and aoe explosives of the regular Monarch in favor of space superiority fighter bays. (Drones)
The Folly is a class 1 variable Battroid/Areofighter. Designed and originally built by a rich cavalier to showcase his technological innovations, making the scale model mockup bankrupted him, and eventually the original prototype was bought by Comet industries for pennies on the dollar. While they built several additional copies, the technology involved was expensive enough that plans to do a full scale version never came to fruition.
JohnnyDmonic:
I uploaded a rar of the files to the old Yahoo group, and also here is a rapidshare link:
http://rapidshare.com/files/363438641/JDGH2Mecha1.rar.html
plllizzz:
--- Quote from: JohnnyDmonic ---
Side note: Being able to jettison armor/certain marked modules and recover them automatically post-battle would. be. AWESOME.
--- End quote ---
so much yes for that
creating havy armored monsters with fudgy, high MV/TR filling could bring some tactical innovations into play
Navigation
[0] Message Index
[#] Next page
Go to full version