At the moment, no matter what the PC does (or fails to do) the game world isn't affected much. I was thinking that there could be a greater sense of consequence+drama if there were big events which shake up the status quo. In addition, these events would provide some well-needed narrative development for the factions involved. I mean, there are things being hinted at in the background, but if these things actually had an effect on the world it'd be way more interesting.
I'll list some of the event ideas first, then talk for a bit about game mechanics.
- Kettel Industries isn't really active in the L5 region, but they have developed the Advanced High-Altitude Battroid program (advanced model Jos and Maanji) for the Solar Navy and may be looking for additional customers. Maybe various factions in L5 could be bidding for it; as a result of the PC's actions, Kettel Industries mecha might be provided to their allied faction or to their enemy's faction (or, alternatively, to a neutral faction- if the PC messes up the allied bid but also messes up the enemy bid).
- The Rishiri Dominion has been cozying up with the Aegis Space Force. The Council wants a real navy to do its bidding without question, not a mercenary defense force like the Rocket Stars. Aegis, for their part, want more influence on L5 politics. Maybe at some point the council can revoke the RS charter, replacing them entirely with the ASF. Many RS members could be converted to ASF; others might defect. Alternatively, the RS might have enough support among the public to force the ASF out of L5.
- The Silver Knights are called by some corporation or other to defend their holdings in the dusty ring. To the Bohemians, will they be seen as peacekeepers or an occupying force? Are they there to protect the local colonists or the interests of the spinners?
- A corporation could buy out a different corporation. This might happen if, for instance, the PC is fighting an offensive battle against Corp X, then all of a sudden Corp Y buys up their stock, becoming the new (and fully refreshed) enemy.
- The Red Mask Raiders take over a Bohemian colony utterly, converting it to a factory world. The entire population becomes slave labor. Even worse, Queen Madas might adopt the role of newly-formed-but-legitimate government to make peace with one of the L5 government/corps factions (hey, she might be a heartless despot, but at least she's bringing stability to the region!), giving her some powerful allies. This sort of thing could be the casus belli which draws the Silver Knights into the area (assuming that the L5 Council isn't the faction which makes peace with them).
Now, on to mechanics...
These events should be tied to the core story, and should only come up if the factions involved are the allied faction or the enemy faction. Two reasons for this- first, the events are supposed to be dramatic, which means that they should get the focus. Second, tying them to the core story means that they can be tied to the PC's actions and have an effect on the choices/ending. The events should be scripted so it doesn't matter which faction the PC is the enemy/ally of- there should be ways to interact with the scenario in either case.
The events will be triggered by a core story episode. After that, the event will exist as an independent entity, running parallel to the core story and probably at a renown rating of 80. This means that the event can be triggered early but the PC is going to have to level up before they're ready to deal with it. I'm not sure how to model these events- a complex plot coupled with some new ASL commands and city moods might be able to handle things. Some of my ideas are so complex (the Red Mask takeover, for instance) that they might work best as a sleeper quest. The scripting for the event could be built into the campaign file, but only activated when told by the core story. The disadvantage of this method is that certain features of the event would be carved in stone, i.e. the RMR take over the same colony every time.
What do you think?