Author Topic: GH1 mechas for GH2  (Read 564 times)

Online Francisco Munoz

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GH1 mechas for GH2
« on: October 02, 2007, 03:41:56 PM »
This some files I had done a few months ago... GH1 mechas translated and upgraded to use in GH2.
gh1togh2pack.zip
All designs try to stay in the slot limits, but some specials ones are just in the usual plus innovative limits (i.e. Alba head with bunny ears sensors)
I added a bit of flavour and changes here and there but it could be a good starting point to include them in GH2.

In my files I added the earth factions too (nice to play arena mode if you dont try to create characters native from said faction)
Federation Council FEDCO
Solar Navy SOLAR
Federation Defense Force FEDDF
The Guardians GUARD
Kettel Industries KETTL
BioCorp BIOCO
RegEx Corporation REGEX
Clan Ironwind CIRON
the Bone Devil gang BDEVL
HwangSa Temple HWANG

Offline JohnnyDmonic

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GH1 mechas for GH2
« Reply #1 on: October 02, 2007, 04:31:04 PM »
Neat.  I have definitely got to go get the ascii version of GHII and try it out.

Also, aside from the faction type thingie, what are the changes between GH1 design files and GHII?

Online Francisco Munoz

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GH1 mechas for GH2
« Reply #2 on: October 02, 2007, 04:48:00 PM »
They are very similar but there are a few new things and changes:

All the mecha parts are inside a "sub" tag now.
The body module is now named torso
You have a slot limit that tells you how many or how complex stuff could be installed (usually size+1, torso and storage twice that).
You have a portrait and a type (SPACE or GROUND)
There are a bunch of new systems (Spacefligth, batteries...)
Sensors are size 2 (I dont recall if they are still size 0 in gh1) and have a weigth/slot complexity of 1 plus any point over 5 (sensor 7 -> 3)
Missiles have different way to be coded, easier to check for yourself in any file than to explain it here.
Ammo number is now stored in the magazine and ammo needs to match the same caliber as the weapon.
There are no Gyroscope value nor targeting computers. You now have general use computers that can store programs to improve MV, TR or other stuff.
You can see how much energy you have avalaible for Energy weapons... expending all could lead to overload (and you attacks will be weaker)

I'm sure that I'm missing something so better open a few desing files and check them by yourself .

Offline JohnnyDmonic

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GH1 mechas for GH2
« Reply #3 on: October 02, 2007, 06:05:21 PM »
Torso!  What kind of madness is that?!?!?  Body was good enough for my first character and it'll be good enough for my last one!

Heh. =)  Sorry, couldn't resist.  Thanks for the rundown.  Sounds really fun, I'm just so used to the SDL version.  I like ASCII roguelikes, but I also like the simple, clean graphics of the SDL version.  Not many games like that anymore, that give you the idea of the shape and size of things and then let your imagination fill in the rest.  ASCII is great, but there your imagination has to do pretty much all of the work.

Online Joseph Hewitt

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GH1 mechas for GH2
« Reply #4 on: October 02, 2007, 06:26:59 PM »
Thanks, I'll take a look through these. I know how much work is involved in converting mecha from GH1 to GH2.

I'm going to try and get everything within the slot limits. I'll probably also shuffle the factions a bit; most of the GH1 mecha should have the FEDCO tag, making them available for general sale at all mecha stores in the Federated Territories. I'll post any changes that I make here.

As part of my Arena mode upgrade, teams will be restricted to buying mecha associated with their faction. However, there will be missions in which they'll be able to win mecha upgrades and from that point on buy mecha belonging to other factions as well. The Silver Knights will be able to win mecha upgrades for Comet Metalworks, Hoeller Industries, L5Law, The Federation Defense Force, and The Solar Navy. Other L5 factions will also be able to get mecha from Earth sources; The Blades of Crihna will likely get mecha from Clan Ironwind and The Bone Devil Gang.

I should start by adding the Pro Duelist Association mecha, since those are available right now in Gaos Spinner.

Edit-
Quoting: JohnnyDmonic
Torso! What kind of madness is that?!?!? Body was good enough for my first character and it'll be good enough for my last one!

There was some reason why the name change was necessary; I don't remember what it was off hand

Online Francisco Munoz

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GH1 mechas for GH2
« Reply #5 on: October 03, 2007, 12:57:47 AM »
You should be aware that I added some descriptions that will not fit the current state of the GH2 world and there are a couple of design changes (mostly external armour).

 And there are also a few mecha variants too (i.e. Excel have a "space refurbished" version from the Free Comerce States or an extra Razer with external leg armour)

IMHO the 2 biocorp zoanoids needs heavy actuators (powerfull T-Rex hind-legs)

EDIT: I just found that one of the design (Renegade?) weapons has a couple of custom type tags:
RAM gave +1 damage bonus each 20spr of speed
NOPARRY makes a weapon unable to parry

Offline JohnnyDmonic

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Re: GH1 mechas for GH2
« Reply #6 on: March 12, 2010, 07:57:53 PM »
Any chance of getting this re-uploaded somewhere?  I'd like to grab the Buru Buru variants that aren't in GH2 at the very least.  Some of the other mecha that never made it into space make sense, but Buru Buru I like having as many variants as possible. heh