Author Topic: Talent Idea: Black Knight  (Read 697 times)

Offline Joseph Hewitt

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Talent Idea: Black Knight
« on: March 04, 2010, 04:41:42 PM »
Here's a new idea for a talent...

Black Knight
Prerequisite: Ego 15 (or Vitality 10?)
Effect: Your character has a 50% chance to ignore overkill damage. This applies in both personal and mecha combat.
It's only a flesh wound...

I'm not sure about the 50% thing. At 100% this talent would be way too powerful, I think.

Offline Frumple

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Re: Talent Idea: Black Knight
« Reply #1 on: March 04, 2010, 11:42:38 PM »
I like it, even considering the python reference (not a bad thing, mind, but after the N^67th time you've seen it... you start to groan and laugh, instead of just laugh.). Would seriously improve survivability for mecha which dunnit stick sixty ablative storage pods on their machines.

I'd prefer the ego req to vitality, if only to open it up (potentially) earlier in the game; overkill-oneshots are a bigger issue early game than mid/late, due to paucity of spare machines, after all.

Maybe have percentage start at 50% with a fully repped machine, then increase (5-10%?) for every non-storage/turret limb the mecha loses, if that's possible? Fifty's fine though, I suppose. Better than zero, heh.

Do eet, hohoho.
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Offline Joseph Hewitt

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Re: Talent Idea: Black Knight
« Reply #2 on: March 04, 2010, 11:46:40 PM »
I thought up the effect first, then immediately realized that it's the Black Knight's power. I can't even think of any other appropriate name for this talent... not since picturing it, anyhow. I am open to suggestions.

Offline Frumple

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Re: Talent Idea: Black Knight
« Reply #3 on: March 05, 2010, 12:39:14 AM »
Yeah... this is definitely a case of once said, not unsayable. Can't think of anything better at the moment myself, but it is 2 in the morning here, heh. Might as well go with it, really.

Maybe add some, uh, 'thematic' dialogue for the character that has the talent, just for kicks?

EDIT: I now have the imagine of a limbless mecha jetting toward its opponent and trying to gnaw on it. Seriously amusing, if completely nonsensical thought: The talent should (not really, but rolling with it...) also add a low DC bite attack to any mecha the pilot drives, providing it has a head. Maybe for zoanoids, heh.
« Last Edit: March 05, 2010, 12:42:16 AM by Frumple »
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Offline Burzmali

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Re: Talent Idea: Black Knight
« Reply #4 on: March 05, 2010, 07:39:27 AM »
This would make HYPER a bit less of a threat.  Definitely need the 50% restriction.

Offline Yuu Inohara

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Re: Talent Idea: Black Knight
« Reply #5 on: March 05, 2010, 09:27:45 AM »
Yeah, this would definitely be a handy skill incase the enemy randomly decided to spawn in a Zero Savin or something with more conventional nuclear implements, and it'd make melee builds slightly less able to die before they can reach their target.

Also, if you need a name besides The Black Knight, you could always go with Rasputin. After all, the guy did survive being cut open by a prostitute, being poisoned, shot by the people who tried to poison him, shot three more times by the people who tried to poison him as he strangled one of them, bludgeoned by aforementioned conspirators, and dumped in the river where he apparently almost managed to escape before finally succumbing to hypothermia, and supposedly sat up while being cremated. Though some believe that he didn't actually die and is living on as Alan Moore, but, thats a different subject entirely :P.

Offline Frumple

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Re: Talent Idea: Black Knight
« Reply #6 on: March 05, 2010, 09:43:36 AM »
*scratches head* Now I'm confused... wouldn't hyper (scatter and blast too) actually be better at nailing a black knight, since they hit everything instead of a single part, mitigating the overkill factor? Did hyper change when I wasn't looking? I'd think BK'd be better dealing with a high DC AP or AI weapon...

Then again, the only time I've really played around with hyper weapons was a modded in SF:0 boomerang, soo...
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Offline Yuu Inohara

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Re: Talent Idea: Black Knight
« Reply #7 on: March 05, 2010, 10:45:50 AM »
*scratches head* Now I'm confused... wouldn't hyper (scatter and blast too) actually be better at nailing a black knight, since they hit everything instead of a single part, mitigating the overkill factor? Did hyper change when I wasn't looking? I'd think BK'd be better dealing with a high DC AP or AI weapon...

Then again, the only time I've really played around with hyper weapons was a modded in SF:0 boomerang, soo...


Well, the way I see it, Hyper does max damage to all parts of the target's body, and if you have sufficient protection for the torso and possibly wherever the cockpit is located, then with this theres a 50% chance that you won't die horribly trying to run from a barrage of nuclear death.

Offline Burzmali

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Re: Talent Idea: Black Knight
« Reply #8 on: March 05, 2010, 11:02:09 AM »
*scratches head* Now I'm confused... wouldn't hyper (scatter and blast too) actually be better at nailing a black knight, since they hit everything instead of a single part, mitigating the overkill factor? Did hyper change when I wasn't looking? I'd think BK'd be better dealing with a high DC AP or AI weapon...

Then again, the only time I've really played around with hyper weapons was a modded in SF:0 boomerang, soo...

Hyper is so vicious because it tends to blow off multiple limbs causing a lot of overkill damage.

Offline SharkD

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Re: Talent Idea: Black Knight
« Reply #9 on: March 09, 2010, 09:24:42 PM »
Good idea for a talent, but when I think of Dark Knight I picture a vigilante who anonymously fights to right wrongs in society. Not really anything to do with being extra tough.

Offline plllizzz

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Re: Talent Idea: Black Knight
« Reply #10 on: March 10, 2010, 04:39:19 AM »
Good idea for a talent, but when I think of Dark Knight I picture a vigilante who anonymously fights to right wrongs in society. Not really anything to do with being extra tough.


watch more Monthy Python

Offline Joseph Hewitt

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Re: Talent Idea: Black Knight
« Reply #11 on: March 10, 2010, 05:03:38 AM »
Not Dark Knight, Black Knight:
http://www.youtube.com/watch?v=dhRUe-gz690

Offline Erathoniel

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Re: Talent Idea: Black Knight
« Reply #12 on: March 10, 2010, 03:08:25 PM »
Would be awesome, try it and see what happens. I'm all for it.
Visit my website (erathonielsmusings.weebly.com)

Offline plllizzz

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Re: Talent Idea: Black Knight
« Reply #13 on: March 20, 2010, 04:24:38 PM »
I would like to see a talent that works like abilities of some mecha pilots from Super Robot series

oftenly, they can still keep fighting by will alone, even when their mecha is trashed like hell

so, a talent that let you ignore damage that would trash the mecha for 1-2 turns [but keeps the MV/TR/SR penalties from loosing limbs and parts], but after that, the mecha goes down whatever you do?

Offline Katyusha

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Re: Talent Idea: Black Knight
« Reply #14 on: March 21, 2010, 01:28:52 AM »
I would like to see a talent that works like abilities of some mecha pilots from Super Robot series

oftenly, they can still keep fighting by will alone, even when their mecha is trashed like hell

so, a talent that let you ignore damage that would trash the mecha for 1-2 turns [but keeps the MV/TR/SR penalties from loosing limbs and parts], but after that, the mecha goes down whatever you do?


SRW handled that with "Potential". That is, the closer you were to death, the more powerful and accurate your weapons were in return allowing for last minute comebacks. Im not entirely sure if such a style would work here, but we already have 'badass' as a talent. (Its just a matter of making the boosts significant enough to be helpful but not so significant that everyone runs around in half trashed units as their preferred method of getting about)
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