I've just uploaded GH2 v0.620 to SourceForge. The big changes this time around are the "Dramatic Choice" mechanic, the addition of a home/apartment for the PC, and a 2D isometric interface. Note that you'll need to do a clean install when upgrading; if there are any files left over from previous versions they'll cause all sorts of trouble,
Here's the changes list from the history file:
- Added \OFFSPRING message formatting command (arenascript.pp)
- Added error check to StringMatchWeight (texutil.pp)
- Fixed bug with faction promotions (FACTIONS_Default.txt)
- Improved rendering speed of 2D mode (cutemap.pp)
- Low-renown monster generation bug fixed (wmonster.pp)
- Friends, Lovers, etc always count as known NPCs (gearparser.pp)
- NextComp takes no parameters (arenascript.pp)
- Dramatic choice made at end of core story episode (arenascript.pp)
- Character sprite/mesh may be linked to job designation (glmap.pp)
- USEMESH config option will use meshes for all masters (glmap.pp)
- Looking at walls should move the view origin (cutemap.pp,glmap.pp)
- Laptop_Iso_Keys works in 2D isometric mode (cutemap.pp)
- Prop meshes should now use SDL_SKIN attribute (glmap.pp)
- Character creator returns an egg with PC's starting scenario (chargen.pp)
- Fixed character viewer under Linux (glinfo.pp)
- Added isometric display to 2D version (cutemap.pp)
- Added SensibleMesh datatype (gl_objreader.pp)
- Fixed some of the filenames for compiling/running on Linux
Both the dramatic choice and the PC's home are kinda flaky right now, but I hope you'll all be able to see the potential there. In addition to the Windows binaries I've also uploaded a SDL version for Linux/x86_64.
Try it out and let me know what you think.