Author Topic: GH2 PBEM, crazy? or crazy like a fox?  (Read 3479 times)

Offline Joseph Hewitt

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #30 on: February 16, 2010, 10:41:25 PM »
If you have any personal combat aptitude (or the XP to get said aptitude), visiting a station infested by fungus can net you a lot of money in a hurry. McCabe's quest in Tohru Spinner can likely get you a new mecha or a nice chunk of change, and there's even a good chance that you can solve it without fighting.

Edit- Oops, I see Frumple's already posted and the above is moot. Oh well.

Offline IronJelly

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #31 on: February 16, 2010, 10:57:33 PM »
You had that much xp?

I got the character with a bit left over, but I spent what I had gotten after a few missions.  no wonder they got so hard so quick.  Er... excellent work cleaning up after the noob, Frumple.

where is the sheepish smiley when you need it?  :o

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #32 on: February 17, 2010, 12:02:15 AM »
Well, you did, heh. I've done similar things in the past, honestly, so it's no big.

Things proceed apace; I've got a spare Starwarrior Buru and a Haiho that's about to be sold after I stripped it of useful parts. Cash is back at ~150k, after dropping to 100k or so when I had to buy a second Mech rifle (lost the first to installation failure) to replace the Urban's LMG. It's pretty easy to farm low rep missions for cash, once you've got a mech that can take 'em. Those fungi always seem to steamroll my early characters; I end up with an upper tier hunter or whatever spawning right besides the stairs and promptly eating me. Or those freaking spores in horrific numbers.

Playing without initiative is... weird. I tend to get middling speed (10-13) and keep init on par with gunnery, so I can spew death in tactics mode (Freakishly easier than clock mode, by dint of being able to snap off 2-3 shots at full stop, for the +hit -- more with initiative -- then click on run and take off for the piloting bonus. Probably looks utterly ridiculous to the opponent.). Only being able to get off one or two, maybe three, shots before having to start forward again's kinda' throwing me off my game.

Really wish there was more cover in space, though; stealth is pretty massive... if you can use it, and Drake came to me with +5. Maybe a smoke launcher when I get some weight allowance.

The Buru's already kinda' pimped for a low level mecha; particle cannon in the (T.Blazer) head armor, Class 5 sensors, Mech rifle in the (Haiho) arm armor, base repeater cannon, weaponless metro shield, plasma spear in the other (T.Blazer) arm armor, and a laser rifle in the other hand (which'll go into an arm mount when I figure out what's keeping the shops from repairing it.). T.Blazer armor everywhere else; legs are pretty useless for weapons. Head/arms have the vital 180 arc. Obviously, I wanna' swap for a slimmer base model -- a T.Blazer or Gaunt would be wonderful, the lower base MV/TR penalty the better -- but it'll do for now. Lots of other little things I can do, but we'll see what the loot god brings.
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Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #33 on: February 17, 2010, 01:00:50 AM »
Not particularly fond of double posting, but... I need sleep, and it's safer to have the first writeup bit somewhere besides my comp, just in case. This is the player-eye version, of course. Much less literary effort to make these ^^.

===
So, uh, this is certainly interesting. No mecha, odd -- for me, anyway -- weapon choices (The glitter pistol's good, but the stun/laser is off a bit from my standard loadouts. Need a lockpick -- read, high DC melee weapon -- too), a good 5k free XP and... well, and. A good 10k cash away from picking up a Mebsy. Could buy a Dora, but...

Anyway. Definately dealing with a different playstyle, here, so let us see if I can't drum up sufficient cash to buy something not-a-Dora. Step one is to drum the place for rumors, see if there's a mine or something floating around I can loot a industrial mech from. Ah. Except I can't get out of the spinner to get to a mine, without a mecha. Well, Dora it is. Whee~

Well, no mine in Emerald. Time to go through the spinners in order until I do find one. Goes the list: Athera, bust. Caylay, bust. Patience, bust, ahahahahaha.

Cesena... let's take a chance. Actually, let's flee a mission. 7 rep is not a healthy place to be in a Dora. 2 rep, is much better. Aaandd... next mission nets me an Urban Buru Buru. Not the best of things, but a helluva' lot better than a bleedin' Dora. Repeater cannon's an alright piece of dakka at this point.

Well, Cesena's busy right now, plenty of missions to take, so let's ignore, um, *checks memos* -Rishiri- for a while. One Haiho destroyed. Arm armor is good, though utility laser trumps mining (Higher ACC rating.). Down goes a Galah, whose loot is weak, but nets me another 10k or so; more like 20k, once the mission reward's added in. Lets me replace the mining laser with something non-crap, at least.

Ooh, xp, must remember to spend. Had bought M.Engineering, latest few hundred XP -- after a buying glut that sent me from that ~5.5k to <300 (M.Piloting got jumped to +8, point of reflex, M.Engy bought and added a few levels) -- gets it up to +6. Must be smarter, so as to get shopping and/or initiative. High charm but no shopping? Silly broke spy.

-- Mechanics interlude; on Renown, Cash Reward, and Combat. Namely, when to walk out on a mission during the early game. The answer: Whenever cash reward goes up. It's a direct measure of the combat difficulty, and the higher it is, the nastier the dakka arrayed against you. Obviously, keeping rep below 20 or so untill you've got a decent setup -- useful themed weapons or at least a couple of railguns or something -- is massively helpful, or at least much safer. --

Mission after next (dropped a trailblazer in that first one) is... kinda' amusing. S'a another T.Blazer, but this one apparently nose dives off of cliffs for fun; it's half destroyed from crashes by the time I actually see it. More loot, anyway; only 30k from making a profit, lessin' an hour in. Doing good.

Anyway, more carnage. Let's itemize this, rather than write out each one:
Buru Buru: Starwarrior II (#1, pilot ditched. Yay!)
Trailblazer: I
Dora: I
Shard: III (Taunt-eject, huzzah overcharger/wings! Except not. What? #2 leaves of own volition, though. See first huzzah.)
Haiho: I (Taunt-eject, for real this time. Actuators! +1 to sensors on the Buru and an arm mount, too.)
Mebsy: I (Ejected. Spare parts!)
Total this round: IX.

Only thing to note besides the junk-making is that I hopped over to Fuchal somewhere in there. Amusingly, they're fighting the Rishiri Dominion. Wonder if that'll affect the episode content any, later...

===

Anyway, need some sleep. Oh, and M.Engineering and M.Gunnery both got up to +7 somewhere in there, and cash is up to 230k. Any suggestions on talent when that comes around? Thinking Born to Fly myself, but I'll take any reasoned alternatives, heh. Maybe Polymath, or whatever that is. Initiative and shopping would be seriously helpful. Taunt might be nice too, hrm.

Huh. Mini-update on a point of choice; we've got the XP for a talent now, and I'm staring at a conversation with a merc (With the sad, sad name of Ipfliw. What? Ipfleewe? Wa? Ipfleadoubleyou? English fails to pronounce that.) offering to join up for 20k (We've got around 650k.). I'll go do other things for a while, but I'm leaning toward accepting; cannon fodder's always good.

For talents, we've got Born to Fly, Camaraderie, Gate Crasher, Idealist Blood, Ninjistu, Pickpocket, Polymath, Road Hog, and Sure Footed available. M.Engineering's two levels from opening up Innovation. B2F -- the Gaunt flies, quite well -- and Polymath are probably the best picks of that lot, with Camaraderie and Ninjistu -- after swapping in a smoke generating weapon (There's a starwarrior smoke launcher in storage.) -- coming in second. Couldn't go wrong with Sure Footed either, and we've got the parts to get a mecha rolling if Road Hog was wanted, but they're both more tertiary choices, imo. Anyway, opinions?
« Last Edit: February 17, 2010, 12:58:40 PM by Frumple »
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Offline IronJelly

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #34 on: February 17, 2010, 03:36:05 PM »
I didn't hire the merc when I encountered her mostly because the cost of outfitting her was going to be a tad high.  sounds like you're in a much better position now, and the missions are getting to where you might want a distraction-target on the field. 

A mercenary doesn't offer many skills John doesn't already have though.  You could hold out for a doctor or something.

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #35 on: February 17, 2010, 08:42:25 PM »
And back at it we go. Turns out Clund's having pirate problems, which fits perfectly into my Get Gaunt plan, so it's off to Clund I go.

... Well. No, I didn't die, but, uh... first mission I hit up on Clund? Had a Gaunt as my only foe. After sniping off most its limbs with my particle cannon, the pilot ditches. I now have one of the deadliest mecha frames in the game at my modding disposal. AHAHAHAHAHAHA!

To put it into perspective, I've just transferred every weapon and piece of armor that Urban was carrying over to the Gaunt and equipped them. Instead of riding a -4/-4 Buru clunker, I now have a 0/0 speedster. Will have to install some batteries, though. Available power is... roughly a fifth what the Buru had. Guess what my spare Starwarrior Buru still has installed, ohoho? Still a good thousand points below the Urban, which had something like 2.6k, I think, but a pair of class one batteries triples my available pewpew power. Excellent. Hopefully I can get a few more Gaunts before I'm done on Clund; I really want some extras of their wings overchargers, so I can install them into a Shard's wings, which are a bit tougher than the Gaunt's.

Still, on with the pirate quashing! More listage, anyway, right after I retreat some rep down. Well, maybe not. Can do that once I actually run into something reliably able to kill me... though I probably shouldn't taunt Murphy like that.

Buru: Crossbones III (AHAHAHA, Bluss time! Best non-themed weapon for an early character? I think so. Scatter is massive.)
     Heavyarms II
     Urban II
     Base I (Pilot ejected. Sell fodder.)
     Assault I
Chameleon I (Ooh, pilot got killed. Parts! Nothing good, meh, though it's not a bad mech frame. I'll keep it around.)
Haiho II (#2, pilot ditched. Keeping around for a bit. Haiho's not a bad frame once you stick a head -- for sensor/ecm -- on it.)
Wraith III (#2 ditched. Wraith parts are kinda' meh-ish. Sold.)
Mebsy II (#1 ditched. Sold.)
Gaunt I
Ice Wind II (Ooh, beam shield. Means it's the 87b variant, I think.)

Total: XX

Hup. Gunnery's at +8 now. Point into knowledge. Dunno how many more I'll need for another skill slot. Not really sure what'll go into that slot, anyway. Initiative would be the no-brainer combat pick, but both shopping for cost reduction and taunt for parts acquisition would be the better logistical choices. Hrm.

M.Engy's up to +8. Could get the next talent, but I'm waiting for some input. Leaning toward Polymath, though. Innovation for the third, though? Well, depends on whoever has the save, then. I... well, I seriously doubt I'll get that far. 

Anyway, paused for nice concert -- string group came in, did a couple of pieces, then jazz'd out with the college's jazz ensemble for a few more pieces, for pretty great justice -- and I'm now quite tired. Going out for the night, finale post and baton pass tomorrow night.
===
General Statistics:
13 8 11 11 9 14 11 15 on stats, 11916 xp, with 216 free, and $656546 in the wallet. We're riding an upgunned and armored Gaunt with a pair of class one batteries added on, but no other major additions... yet. There's a Haiho, Chameleon, and Starwarrior Buru Buru in the garage, though the Buru's being used as parts storage at the moment. Personal equipment is largely unchanged, though I did swap out the lasers for another glitter pistol and a couple more spare clips; we've got 240 shots between the lot of 'em. The lockpick kit got sold for Dora money, but I plan on replacing it before I actually head to Rishiri, just in case the episode gets some use out of codebreaking. I'm leaving the Merc lancie be for now, I guess. Anyone know if they move around, or will Ipflywee stick around Clund?

After I wake up and finish some schoolwork, though, I'm probably sending Drake towards Gaos, which is having some problems with the Red Masks. I'd like to get a couple spare Gaunts and enough parts to finish up my desired modwork on the prime gaunt (Shard wings and booster pod, mostly.) before I pass the save on. Breaking a mil cash wouldn't exactly hurt either, heh.
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Offline IronJelly

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #36 on: February 18, 2010, 10:23:04 AM »
I am not worthy!

Never was hardcore at these games.  I don't have a dungeon crawl win, and my only ADOM win was very very lucky.  I'm insanely jealous that you're this good.

Glad I could give you a challenge though.

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #37 on: February 18, 2010, 12:28:45 PM »
Heh. Wait 'till you see the finale. I'm alright at GH, but... troubles plague me too, sometimes (!!Fire,!! what?). I'm just really familiar with farming low-rep missions for cash, parts, and XP. The only roguelike I'm able to win with an sort of consistency is Incursion, and the only other victory I've pulled out of any of them was Furyband... once. Crawl eats me alive and ADOM... I still remember this one time, I step into a dungeon, walk out of the first (empty) room, and about five steps into the corridor I get instakilled by an acid trap. It was the first thing I did that game, outside of walking to the dungeon.

GH's just not that bad early on, before the RNG starts slipping you mickys. Later... yeaah. Later. Anyway, I'm awake and vaguely not-as-sick as I started this morning, so I'll get back to getting a parts supply... and making that bloody merc (needed cannon fodder... badly.) something not utter crap. Honestly, I'm half hoping something kills the dude; his stats are horrible. Who do I pass the save to next, anyway?

EDIT: Mini-update for great choiceness: Rishiri's contact for the episode's offering entrance to the Rocket Stars. Can we get a yay or nay? I'd probably throw down on nay, again; if I go for a lawful faction, it'd probably be the Knights for the eventual rockin' armor... but the Stars aren't really bad. I vaguely remember them having fairly decent mecha. Eh. Point's moot, went ahead and finished the episode which... might have hit a deadend. We'll find out, I guess?

Anyway, here's the last bit of text dump. Enjoy, I guess. Though, uh, fair warning, most of this is written under the effects of burgeoning sickness, so it's a bit disjointed.
===
... round three starts poorly. Gaunt gets immolated by a bloody missed sliver gunshot setting the ground on fire; 483 damage straight up, torching the right wing and body and wrecking the machine. Bloody wonderful. Talk about anticlimax. Death by freaking tree.

Well. Drake ejected, so that's something. Moving some spare weapons onto the Chameleon; swapped the shield for a beam, added an ECM and Haiho armor, slipped a mount on and stuck a 'bluss innit, and lastly managed to install one of the Haiho's acts into the thing. Flimsy little thing, but 0/-1 is 0/-1.

Anyway. Icewind, urban buru, space fight, manage to winnit, but with damage. Had to install a mebsy's space jets inna' cham to get out there, was bloody slow. Slipped the Urban's (I think) swarm missiles into the Chammie's leg -- might as well use that +2 sensor score -- and ripped out the Starwarrior's hoverjets to stick into the cham for extra space speed.

... and there went the Chamelon. Aced -- one shotted -- by a Wraith's vulcan. Hmm. At least that's a worthy weapon to be killed by. Vulcan's got some pretty high damage potential, if you can get it into range... and actually land a hit.

Well. Bugger this for a gamea' soldiers, whatever the blazes that means. Drakey needs cannon fodder, so I hop back over to Clund to pick up Ip the Unpronounceable, who's piloting an Urban Buru... and has utter crap stats. So... yeah. Training montage, I guess. +4 combat skills and 11 as his highest stat isn't going to cut it. 20k for this? I got jypped.

*insert cleaning out Gaos's pirate problem here, with listage. Add Kosaka to the pirate cleansing after the Masks clear out of Gaos.*

One forgotten fight: Was Icewind and some Buru variant, I think.
Buru: Assault IV (#4 ditches. Turns out the Assaults have some down-massed actuators I hadn't noticed, so they get stripped out and stored, along with the 60 pack of light rockets. The remaining machine gets sold.)
     Urban III (#3 ditches. Sold.)
     Base VII (#5, pilot ditches. Pretty much useless, sold. #6 is from a thief; has a skybolt rifle. Not the best, but haywire is deadly, so a nice addition. Thief died, though. Eh.)
     Heavyarms VII (AHAHAHAHA! Loot from the fight with #5 and the Gorilla gets us over the 1 mil mark. I am now content.)
Shard II (Ip Unpronounceable gets piloting +5 here off #1.)
Mebsy III (#3, pilot killed, sold. Drake and Ippie both get a point of gunnery after that fight.)
Wraith I (Ip U. gets another point into piloting, as does Drake, who's at +9.)
Icewind: 87b III
Eyre II (Themed thief in #2. Mech got aced, but pilot ejected. Got a thunderbolt rifle out of it; more haywire never hurts. Ipi gets piloting 8.)
Haiho IV (Ippy goes to +7 piloting off #1. Next is a point or two of gunnery; dude keeps missing... everything. #4 ditches. Already got a spare Haiho, so I strip it of useful parts and sell it.)
Skull I
Galah I (Killed the pilot! Finally, a vaguely -- very vaguely -- decent spare mech.
Gorilla I

Total: XXXIX

Ooh, Kosaka's got a mine. Free industrial mech! After I get some antidotes. Freaking spores.
Huh. Well, the charm focus didn't hurt. Mission to retrieve a stolen item let me talk the thief into handing over the goods, no fuss, no muss. Nets me a martial artist ally which... ... doesn't help much, really. Oh well. Really need some utility skills -- medicine/repair, maybe shopping -- or another (actually decent) mech combat monkey.

Ippo's Urban has become... strange. His primary weapons are in metro shields, for the sole reason that installing anything, anywhere on the machine dumps another point of MV/TR penalty on it, even something as small as a mount in one of the arms.  Despite this, even several additional tons of carried or equipped items refuses to budge the base -4/-4 penalty. So the mech has a pair of machine cannons, one in each shield, and a light rocket 60 in one of his hands, to take advantage of an upgraded sensor. I can't fit anything else on the bloody thing, and for some ungodly reason the Buru needs a free hand to fire the 2.5 ton cannons. Bloody odd machine. Hopefully I can get some armor on it at some point, switch some weapons into that. But whatever; it's tougher than the Haiho I'm piloting, which is enough for me, for now. Later parts changes things up a bit, but it's still a bloody strange machine.

Getting around to checking the mine gives me a really nice surprise on level 4; a shiny rock, which has the absolutely delightful base value of 1.2 million. Obviously, it won't sell for that much, but it's still going to give a bloody delightful boost to our wallet. Not as much as if we had shopping, but still... later checking at the shop shows it sells for just enough to tip our funds over the million mark. Huzzah! Not selling it yet, though; sticking it into the storage mech, in the hope of selling it for more when/if we get shopping. If you folks afterwards have no interest in netting the skill, just sell the thing to a decently friendly shopkeeper. You should be able to get at least 160k for it; the mechanic (O dude.) in Kosaka'll buy it for at least that much.

Anyway, the mine nets us a Rusty Mod Haiho, which has a Buzzsaw and an Industrial Bolt Gun. Unfortunately, both pretty much, well, suck. The saw has pretty impressive stats (DC22, BRUTAL on the Haiho.)... but any melee weapon that's not, at the least, EXTEND is pretty much useless. Too much space jousting. The gun on the other hand...? Mason Burus carry that. Yeah. Well, mech's a mech. Better than nothing. Ooh, wait, it has armor! I can put that on the Buru, get some weapons outta' the shields! Congrats Haiho, your existence is validated.
Oh, and Ip's pretty decent at killing spaceworms with his combat rifle. I've got him set up for upgrading to a decent beam gun at some point in the future, though.

Anyway, 6 o'clock CST rolls around, so I'm actually starting on the episode material now. Off to Rishiri!

So there's a fleet outside of Rishiri, put there by the 'technocracy'. I go out to check the thing out and run into an inert -- or at least non-hostile -- battleship, a Chameleon, and some variety of Buru, both of which drop without hitting me. The battleship launches round two; a Shard, two Burus -- the non-themed is a Gunner, which is fairly nasty -- and a Mebsy, with an ace (Ixpop) in one of the Burus.
Ix gets haywired by Ipwa the first round he gets. Some hammering a while later, with the Gunner steadily stripping armor from Ips, their entire lineup's haywire, which makes the remaining battle... less difficult, anyway. The ace is the first to drop, heh, followed by the Gunner. The shard ejects, leaving the Mebsy as the last survivor; also the only one that actually manages to get out of haywire before we drop it. Not entirely surprising, I guess, as it had the lowest MV penalty of the lot of 'em. The Mebsy's pilot finally ejects, leaving the battlefield to me.
Plot blurb thinks it's mebbe' the start of an invasion. Of the crashed mecha, only an Urban's remains managed to stick around the map to loot. Meh. The Mebsy at least gets sold. For kicks, I upgrade Ipi's M.Fighting for the boost to shield blocking.

So... that's done. Whatshisname, the questgiver, offers to let us into the Rocket Stars... which, yeah. No. Money. 50k to go and a choice of next target; I pick brushing up on skills over in... wherever the plot send us. Game spits out a deadend error, but apparently we're heading to Galconde, maybe? I'unno. Whoever gets the save next might have to... do whatever it is you're supposed to do to jumpstart the plot. Eh.

So the tl;dr version: I farmed missions for a couple hours days (bloody headache), racked up a good sixty or so kills, and finished the episode content in... something like ten minutes, if that. On the bright side, the next fellow's got a good 1.3 mil cash, a few spare -- if unimpressive -- mecha, drastically improved combat skills, a fairly puny combat monkey ally that is in serious need of improved stats, and a possibly deadend plot. Enjoy, ahahahahaha!

EDIT: Just to be sure, I imported the save into 6.21 and redid the last bit of episode conversation. .21 doesn't seem to have the dead so... yeah. Would the next fellow prefer the deadend .20 save, or the, yanno', non-blocked .21 save?
« Last Edit: February 18, 2010, 08:32:04 PM by Frumple »
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Offline Burzmali

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #38 on: February 21, 2010, 07:58:49 PM »
Send me the non-blocked .621, burzmali@yahoo.com

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #39 on: February 21, 2010, 08:13:40 PM »
Sent 9:12 CST. Good luck, heh. Hopefully the patched togetherishness of the mecha won't be... well, too much of a problem. Was kinda' grasping at straws by the end, for something capable of not getting shot out from under me. If it is... eh. You've got the cash to buy something more coherent.
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Offline Joseph Hewitt

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #40 on: February 22, 2010, 01:16:08 AM »
Mission to retrieve a stolen item let me talk the thief into handing over the goods, no fuss, no muss. Nets me a martial artist ally which... ... doesn't help much, really. Oh well. Really need some utility skills -- medicine/repair, maybe shopping -- or another (actually decent) mech combat monkey.

I guess it's a bit late to mention you could've also gotten the thief as your ally, there...  :-\

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #41 on: February 22, 2010, 08:31:17 AM »
Huh. I do vaguely remember the conversation hinting toward that... do, uh, thief allies have shopping? 'Cause if so, that was definitely a bit of a bungle on my part; could have ditched the useful-only-as-meatshield merc* for something that actually contributed somehow. Potential argh.

*What's up with that freak's stats? Mercs in general, apparently, as I just got another one on a different character with a similarly pathetic spread -- 8/12/9 on reflex/speed/perception. Ip's something like 11/10/11, with 10 on body and <9 on everything else. The nurse said different character recruited has better combat stats (10/12/15) and massively better non-combat ones; actually, the nurse has a higher stat-total than a starting character can get, by about 13 points. Ipfliw is anemic by 17; the other merc in question by 15. Is it just an aspect of the mercenary template whatsit? Maybe they're meant to be interim lancemates instead of 'real' ones?
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Offline Joseph Hewitt

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #42 on: February 24, 2010, 10:09:02 PM »
Most NPCs start with around 80 stat points; this is considered average for the game world (the PC and major NPCs get 100). Both major and minor NPCs then go through an individualization process which modifies these base stats by a random factor. The mercenary's starting stats are 11 in Reflexes, Body, Perception, and Speed and 9 in all others. Individualization can alter these stats by up to 4 points in either direction. So, you could potentially find a mercenary with better stats than your PC... or one who is completely useless.

Named NPCs (for instance, the arena champions) don't go through the same individualization process. They get the exact stats they were assigned in their definition.

Offline Frumple

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #43 on: February 24, 2010, 10:54:25 PM »
That... explains a lot, heh. Puny-merc-man isn't so much puny as normal, kehe. Thanks for the clarification.

That would make major NPCs prime targets for lancemates... will have to keep an eye on that.
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Offline Burzmali

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Re: GH2 PBEM, crazy? or crazy like a fox?
« Reply #44 on: February 27, 2010, 06:57:59 PM »
File sent, expect recap tomorrow.  Currently decompressing after bring my daughter to Emergency room.