So the game has a shortage of SF:1 mecha. There's often reasons for this, but that's besides the point. I've got an inspiration, but I'm not much good at design, and I'm piss-poor at naming or titling anything. In other words, yeah, I'm foisting nearly all the work off on whoever will take it.
The biggest question is name, as I can probably cobble something together, although I don't trust my concept of game balance. Highly likely to fall either to one side or the other of balanced, and no particularly greater likelihood either way.
Concept, of course, is inevitably the starting point, so here we go. SF:1, with both hover and flight movement types. Wings are optional, but probably needed, as that would be the practical place in an SF:1 to put the flight jets if you need the main body for hover. Might otherwise look a little like a car. Aerofighter base design.
An SF:1 weapon with sufficient range and power, probably some form of laser (are there any SF:1 lasers we know of?), for hit-and-run tactics.
What this is made to represent is a flying craft which utilizes mountains, trees, and hills as cover. I'm uncertain how old the design should be; that will probably depend more on the final specs than on the concept, as we'd have to pick a paradigm.
Oh yeah. That, and I'm no good at 3D modeling.