Author Topic: GH2 0621 Bug Reports  (Read 806 times)

Offline Frumple

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GH2 0621 Bug Reports
« on: February 19, 2010, 01:46:19 PM »
Since the topic wasn't made yet... here we go. Opening up with a deadend, the contents of which is in the attached picture. S'a total pain to type those things out, for a non-coder at least. Is there a way to export the message log?

Edit: Hit another one, but the only difference between the two is a L:GROUND after the L:FCOMS in the pic.
« Last Edit: February 20, 2010, 08:51:22 PM by Frumple »
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Offline Joseph Hewitt

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Re: GH2 0621 Bug Reports
« Reply #1 on: February 21, 2010, 06:23:12 AM »
Grab the latest SVN, compile it if you can, and RCS. There are now two possible main courses for the next mission and I plan to add a third soon (expanding the junior enemy chardev path).

Offline Frumple

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Re: GH2 0621 Bug Reports
« Reply #2 on: February 21, 2010, 09:59:17 AM »
"If you can," being the unfortunately relevant portion of that... compiling is one of those computer tricks I've yet to pick up. Same reason coding itself tends to be a brick wall to me; I go to a tutorial (or several different ones, all with the same freaking problem.) of some sort, people start spouting gibberish -- read, terminology specific to the field -- at me, it takes upwards a few hours and massive backtracking1 to even start to figure out what the blazes I need to do to get the thing to function. I'm a very patient person... but not that patient. There miiight be a smidgen of bitterness there.

Guess I can give it try number N+(however many it's been now). Maybe I'll get lucky with someone actually capable of explaining how the process works rather than assuming the reader knows half of it, or an actually simple and non-coder usable complier, or something.

Though... would simply replacing the series folder work?

EDIT: Oh hey, got the SDL version to compile, apparently. Was as simple as opening the gearhead.pas with the mentioned ppc386... thing. Why doesn't anyone just say that, damnit? Seriously, "right-click on 'file-X', 'open with' 'file-Y'"? Why is that so hard for people to mention? I mean, it obviously won't work in every situation, I guess, but that's a helluva a lot easier to parse for someone with no interest in learning a language.

Now to figure out how to get the ASCII version to function. Seem to have got that, too, though I had to go into the fp.exe2 and muck around for a bit. RCSing is generating "ERROR: Who do they work for? tired to grab empty element -1 from Core Story." I'll see if it works anyway... Few steps after loading I get an e-mail progressing the content. Huzzah! Though it might be a little screwy; I've apparently been hired by two different people to either investigate two different fleets over Emerald, or investigate the same one. Maybe I'll get paid twice...

1Vague example: You must <gibberish1> then <gibberish2>. Definition of gibberish one is <gibberish3>, whose definition is <gibberish4>. Fifteen cursives backwards, I finally find something in plain english defining what the hell <gibberish18> meant, and can -- assuming one of the intervening gibberishes didn't have something like gibbersh12a^3 in the definition -- start working my way back forward. Both the teacher's child and philosopher in me want to beat them in the head with a stick, shouting things about starting from the actual basics -- plain language definitions and concepts -- not the presumed basics (gibberishN^5). There's supposedly tutorials out that there do it, but I've yet to find one where I didn't need three different dictionaries and a high-powered searchlight to even start to make progress on.

2 Oh wow, UI. I am transported back to my childhood in the early nineties. I remember installing Doom with that general interface scheme.

EDIT2: Oh, and thanks for the reply, of course.

EDIT3: Yeah, the double fleet thing? Basically let me completely skip one episode; went from ep 2 to ep 4 in two conversations. Obviously I scummed backwards to, yanno', not do that, but there's going to be this one dude in Emerald sitting there with a free 'pass one episode' card for a while, I guess. I wonder what'll happen if I come back and talk to him after the endgame...
« Last Edit: February 21, 2010, 03:51:50 PM by Frumple »
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Offline Joseph Hewitt

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Re: GH2 0621 Bug Reports
« Reply #3 on: February 21, 2010, 05:26:51 PM »
Oops, that "Grab -1" was a mistake I didn't catch because of the testing setup. I've just re-uploaded a fixed version.

As for the double fleet thing- I'm not entirely clear on what's happening there, but did you happen to try "rcs" more than once? It sounds like you had multiple episodes running at once, which is  a Very Bad Thing. Press ! to view your adventure structure, select the core story and make sure there's only one thing in there.

Offline Frumple

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Re: GH2 0621 Bug Reports
« Reply #4 on: February 21, 2010, 05:34:46 PM »
There's two Lead:Privateers after finishing ep 2, at least. I had tried RCSing more than once (after shifting my @ points around a bit, to no avail) before switching the save into the svn version, but only once after the swap. I'd only gotten one email, but there was another fellow in the same building that gave me the same spiel as the e-mail dude, so I rolled with it. Oops?
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Offline Joseph Hewitt

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Re: GH2 0621 Bug Reports
« Reply #5 on: February 22, 2010, 01:13:23 AM »
I'm going to write the instructions for restarting the core story in a sticky. There's been enough confusion on this issue that I think it'd be convenient to have all the information in one easy to find place.

Offline Forethought

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Re: GH2 0621 Bug Reports
« Reply #6 on: February 24, 2010, 12:20:58 AM »
  • The default colors for clothing and skin in character creation ((49, 91, 161) and (252, 212, 195), respectively) are not in sdl_colors.txt. This causes them to show up as three question marks.
  • Also, in the color selecting interface, there is no "I'm done picking colors" button. So far as I am aware, the only way out of the interface is by pressing Esc, which keeps the changes. Perhaps have Enter or Space exit the interface and keep the selected colors, and have Esc exit the interface and keep the colors as what they were before?
  • In the first episode, if the PC refuses to join their friend's faction, but agrees to assist their friend with a mission, the friend sticks around after the first mission is complete. They will still follow the PC even if the PC joins a different faction. It is sort of implied in the dialogue for this option that the PC was going to assist their friend for only the one mission.
  • Jumping and crashing from the jump in a severely damaged mecha can cause ejections. The message when ejecting in this manner is not "(player name) ejected!" but instead "(mecha name) ejected!". If done in a spinner, this ejection just causes the player to immediately respawn, still piloting their damaged mecha (as opposed to actually leaving their mecha, which is what happens with manual ejection).
« Last Edit: February 24, 2010, 12:25:13 AM by Forethought »