Author Topic: Graphics Resources: Portraits and Sprites  (Read 13042 times)

Offline Im King Louie

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Re: Graphics Resources: Portraits and Sprites
« Reply #75 on: July 24, 2011, 08:55:40 PM »
Yep, good guess.

It's not traced, I just used the logo for reference.

Offline xpace

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Re: Graphics Resources: Portraits and Sprites
« Reply #76 on: July 25, 2011, 07:46:18 AM »
a robot...



I do like wipmeeniebom's robot. However, it really bothered me that it had no face. Where are the eyes (cameras), ears (microphones), and/or nose (electronic sniffer)?
I hope wipmeeniebom doesn't mind, but I sketched some possible faces for it:



Which of the above looks the best?

Also, here's a "dapper" fella that is almost finished. What do you think?


And here's a sketch of a spikey hair anime lad:


I hope these fit the GearHead style...

Offline xpace

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Re: Graphics Resources: Portraits and Sprites
« Reply #77 on: September 15, 2011, 09:34:18 PM »
Well, it seems either visitors to this forum is very low right now, or nobody had anything to say about those portraits.

Anyway, here's some finished versions of the above. And, again, I hope wipmeeniebom doesn't mind. If he does, I'll take down my modified version of his gh1robot.



And here's how the latter two look in-game:



BTW: The por_m_bpsdapper.png (smart dressed man) took inspiration from this public domain clipart (on openclipart.org):



As you can see, there is some resemblance. I made a pencil drawing of that sketch, scanned it, and then heavily modified the scan in a paint program.
« Last Edit: September 15, 2011, 10:15:44 PM by xpace »

Offline Crucifix

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Re: Graphics Resources: Portraits and Sprites
« Reply #78 on: September 16, 2011, 04:28:52 AM »
Well, it seems either visitors to this forum is very low right now, or nobody had anything to say about those portraits.


I go for option 3: Forum of lurkers. Nobody comments on anything, it's a tad disheartening at times.

#1: Looks neat, I prefer it to the "featureless" version.

#2: He's honestly a little bit creepy with that stare, more "perv" than suave, but that's cool, could see a bit of an older gent with that face.

#3: A like it, though honestly "he" looks a little feminine on the left half, whilst the right side looks a little bit.... off. The arm is too slender, whilst the sleeve looks like it's in a different style to the other, more visible, arm. Thicken the arm up, maybe smooth the shoulder (it looks like you were going for something of an angle to it, but it's at such an angle it's looks almost dislocated.

Offline Daemonward

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Re: Graphics Resources: Portraits and Sprites
« Reply #79 on: September 16, 2011, 12:41:24 PM »
Being a lurker myself, I support the lurker hypothesis. I check the GH forums daily, but I rarely have anything to say that I feel is 'post-worthy'.

1. The robot looks like a masked superhero. I like it.

2. The shading on bpsdapper's cheeks looks kind of smudgy, it might look better if you used line art to convey the contours of his face.

3. I can't figure out what's going on with bpsspikey's hair. The hair framing the face looks okay, but the outer edges look kind of weird and 2-dimensional.

Offline eliddell

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Re: Graphics Resources: Portraits and Sprites
« Reply #80 on: September 16, 2011, 04:27:05 PM »
'Nother lurker here.

The two human portraits mix cel and non-cel shading.  To me, that just looks off (and I'm not sure the light sources are consistent, either).  And spikey-head's hair needs more shading, period--the lack is what's making it look flat.  The robot has consistent cel shading with an upper-left light source, which is part of what makes it look better than the other two.

Offline xpace

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Re: Graphics Resources: Portraits and Sprites
« Reply #81 on: September 21, 2011, 11:21:23 PM »
#2: He's honestly a little bit creepy with that stare, more "perv" than suave, but that's cool, could see a bit of an older gent with that face.

From the first time I saw that "Smoking Pipe Man" clipart I recognized the look as being rather creepy, perhaps even sinister. Though, the idea that it was a "perv" look never occurred to me. But, yeah, I thought his stare would work well for a GH character.

#3: A like it, though honestly "he" looks a little feminine on the left half, whilst the right side looks a little bit.... off. The arm is too slender, whilst the sleeve looks like it's in a different style to the other, more visible, arm.


Yes, I realized even before I released #3 that the arm looked a bit... off. It did look kinda skinny to me. However, I was thinking of this character as a slim teenager type with thin arms. And anime-style tends to be a bit out of proportion. Though, perhaps I should have worked with it more before releasing.

2. The shading on bpsdapper's cheeks looks kind of smudgy, it might look better if you used line art to convey the contours of his face.

That's probably the result of drawing the character in pencil (based on an ink sketch), scanning into the computer, then trying to shade and color the result. Maybe some day I'll try to get a PC drawing pad. Anyway, I might try to clean up the lines a bit later, but I'm just not up to it ATM.
3. I can't figure out what's going on with bpsspikey's hair. The hair framing the face looks okay, but the outer edges look kind of weird and 2-dimensional.

I must have erased some of the points on the end of the hair spikes in an effort to make it sharper and less pixelated. In my altered version (below) I tried to add some of that back, as well as add more shading.

The two human portraits mix cel and non-cel shading.  To me, that just looks off (and I'm not sure the light sources are consistent, either).

I agree that mixing cel and non-cel shading in a portrait makes it look... odd. I try to avoid that. Except that we're supposed to make these portraits in an 80's cartoon style (which means cel shading would be more appropriate), but my drawing technique in pencil tends to come out in non-cel shading. I'm still learning how to correct this inconsistency.

And spikey-head's hair needs more shading, period--the lack is what's making it look flat.

I tried to add a bit more in the updated version below. But I'm not sure how to correct it further. I can manage to shade some types of hair, but I'm finding it crazy difficult to shade his crazy spiked hair.

The robot has consistent cel shading with an upper-left light source, which is part of what makes it look better than the other two.

If I'm not mistaken, the original robot was generated in a 3D modeling program and was given cel shading of some sort. That's probably why the cel shading is so perfectly consistent.

Anyway, I updated spikey hair's portrait. This version has a corrected right arm, the shading on the jacket was made to be more in-line with cel-shading, the position of eyes made even, a hair spike moved out of the left eye, the hair spikes given more shape, and the hair given a bit more shading.

Before: After:

In-Game
Before: After:

Anway, thanks for the feedback.  :D

Offline xpace

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Re: Graphics Resources: Portraits and Sprites
« Reply #82 on: October 24, 2011, 11:55:42 AM »
The two human portraits mix cel and non-cel shading.  To me, that just looks off...

I made an attempt to adjust the shading of my dapper fellow to be more in-ine with cel shading, hopefully giving it a more cartoonish look. Here's a side by side comparison (original on the left):



And here's how they look in-game (original on the left, toon-shaded on the right):



Personally, I still prefer my originals. But I admit the latter seems to fit the style a bit better...