I don't like the Ritzi portrait much. The important words in Ritzi's description are "smart, capable, tired, overworked, and no longer able to contain her sarcasm". The portrait is too cute and passive. Her body language is submissive rather than confident or assertive. It's not a bad picture, but it's not suitable for this character.
It looks like you made this as a 3D model and then inked on top of that. If you can work with Poser or something, how about trying to make some of the character sprites we need?
I like the Jondi Syd image- crazy eyes. As xpace said, though, it could use a closeup and some extra sleaze.
The outfit does remind me of Goth and Lolita fashion. Though, I had envisioned most casino girls to wear revealing outfits. However, Wikipedia describes Lolita fashion as something different:
The irony of the name could be considered in that the fashion was created to fight the growing exposure of the body and skin in today's society... [snip] a movement where girls ranging from pre-teens to late 20's fight the current fashion with modesty.
I have some friends who are/used to be into the loligoth scene. The way one of them explained it is that it's about creating a hyperfeminine aesthetic which is not bound by mainstream beauty standards or done to attract men or even to win the approval of other women. Instead, loligoth fashion aims to destroy each of these cultural assumptions. It's iconoclasm with lace and frilly things. To me it sounds an awful lot like punk, but that's probably just because that's where I'm coming from. I also suspect that if you ask 20 loligoths about their philosophy you'd get 20 very different answers. Still, I like this one, and it makes a nice segue for me to give my general thoughts on female avatars...
Before I begin let me just say that this isn't directed at anyone, it's just my opinions which I'd like to make public. The portrait artists for GH have done a great job at creating lots of interesting men and women.Video game women are frequently defined by their attractiveness. They may be cute or sexy or a different kind of sexy, but that's all the characterization they're allowed to have. This sucks. It's visually boring. It's thematically boring. It's annoying to female gamers who want an avatar they can build their character around but instead get nothing but tartlets. It's annoying to male gamers who want the same thing.
Female portraits, like male portraits, should have some character. They should not be defined by their sex appeal*. For GearHead, I'd prefer something more interesting. Express a mood, or a personality trait, or an archetype. Mix things up. Break the conventions.
Now, I will say that I think the selection of portraits in GearHead is pretty good. I do think that the female portraits tend a bit much towards young + skinny + attractive, while the male portraits don't have enough young + skinny + attractive. We could use some older portraits for both genders and some different body types as well.
*Except in the rare case where the sex appeal
is the defining characteristic. But again, this applies to the men as well as the women. Speaking of which, we need more sexy men. There aren't a lot of male portraits with high Charm requirements.