I may not be ready yet to upload a pack of my changes for GH1. But I did want to share what I've been working on lately:
New, smooth hills!For me, I think the most annoying part of GH1 graphics are the square, artificial-looking hills. With the perfectly flat surfaces and sharp angles, they look more like buildings or concrete dikes (levees) than natural terrain. I did notice that SharkD released a "demo" of possible graphics improvements in his POVCollection and that included some smooth hills. But that was just a small demo.
Starting from scratch, I tried to duplicate the blocky GH1 hills in Blender. I had to eyeball it, but I think I came very close. GH1 uses a total of 16 combinations of different angles on various hill shapes. Then I had to create a Gradient texture to duplicate the colors used on the original hills. This involved both eyeballing and using a color dropper tool, converting back and forth between two different RGB scales.
Then I added a subsurf modifier to each shape. This more difficult than it may sound because it involved a lot of changes to the "Crease" on model edges (using the Transform Properties window). Another words, a lot of trial and error was needed to get the shapes just right.
Further, the materials needed a lot of tweaking - turning off Specularity, experimenting with Shaders, and adjusting both the Reflection and the light sources. To get the shading just right, I found that the "Sun" had to be 3 degrees to the left of the Camera. And the camera had to be scaled by a factor of 35 exactly (with an output of 800x600) to get it to fit the 64 pixel-wide tiles. (With anti-aliasing turned off, of course.)
After I was more-or-less satisfied with the results, the rendered output had to be cut-n-pasted into the tiles. This involved more eye-balling as well as some post-rendering touch-ups in a paint program to get them to look right.
I think it turned out pretty good:
(Note: You may also notice other changes: The grass tiles are more textured, the water tiles are textured & transparent (water tiles by d_valroth), and the mecha sprites are updated. Though it may be hard to tell, even the trees are more textured.)Here are the files:
Download gh1-smooth-hills.zip from Host-AJust unzip them over the originals in C:\GearHead 1\Image\ (or whatever).
Finally, because I'm such a nice guy, here are the Blender files that I used to create these. Perhaps someone might find a use for these? (Maybe someone would want to render their own versions?) Anyway, hill1.blend is the original blocky version, hill3.blend is the smooth height 1 version, hill4.blend is height 2, and hill5.blend is height 3:
Download gh-new-hills-(blender).zip from Host-A