Author Topic: Graphics Resources: Portraits and Sprites  (Read 4343 times)

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Graphics Resources: Portraits and Sprites
« on: January 05, 2010, 06:02:53 AM »
I've decided to split some of these resources off from the Graphics Programming thread, and collect all the information for people who might want to create portraits or sprites for GearHead.

Colors

GearHead uses a color swapping system. Pure red, pure yellow, and pure green are converted to different colors. Greys pass through mostly untouched, and blue 0000ff is transparent.



The color swapping process is not perfect; the output image will only have 8 value levels per color channel. Attempts to fix this problem have so far been unsuccessful.

Resources

The canon portraits, which are also a good style reference for sprites:


A GIMP palette containing the GH2 game colors:
http://www.ataraxiatheatre.com/stuff/GH2_Game.gpl

A GIMP palette containing the colors recognized by the color switcher:
http://www.ataraxiatheatre.com/stuff/GH_Minimal.gpl

Ladi's big sprite template, shrunk down to the current sprite size:


The same thing as a gimp xcf image with layers:
http://www.ataraxiatheatre.com/stuff/worksheet_sprites_ladi_small.xcf

The template for arranging game sprites:


Next, I'll post a list of the character sprites which need doing.

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Re: Graphics Resources: Portraits and Sprites
« Reply #1 on: January 05, 2010, 06:25:07 AM »
Character sprites are selected by job. If a specific sprite exists for the character's job, that one is chosen. If not, the game checks to see if a sprite exists for the character's job category. If neither of these sprites are found then the default Citizen sprite is used.

I think there's a lack of consistency in the sprites which exist now. Some of them are hand drawn, others are 3D renderings. Their height varies too much. Many of them are just plain ugly.

No Specified Job- The Citizen


This is the default sprite. I think the pants color should be changed to red or dark grey.

ACADE- Scientists, Teachers, Professors
No sprite.

ADVEN- Bounty Hunters, Arena Pilots, Explorers



Sonata can be seen wearing this armor type in the GearHead comic:
http://ataraxiatheatre.com/2009/11/25/toast/

CORPO- Corporate Executives, other office workers

Edit- I forgot that Phil did this male corporate sprite. That's what I get for posting right before bed. No female sprite.

CRAFT- Mechanics, Engineers, Carpenters



FAITH- Monks, Warrior Monks, Priests



LABOR- Truckers, Miners, Factory Workers

This sprite is based on the character Tama from the GearHead comic. No male sprite currently exists.

MEDIA- Singers, Reporters, Pro Athletes
No sprite.

MEDIC- Doctors, Nurses, Paramedics



MILIT- Soldiers, Mecha Pilots



POLIT- Politicians, Bureaucrats, Lawyers
No sprite.

POLIC- Police Officers, Forensic Investigators


This image is based on the Guardians from GH1, who are a rough-and-tumble Judge Dread-style law enforcement faction. A different image is needed for the officers of L5 Law.

THIEF- Bandits, Thieves, Hackers, Pirates, Street Punks



Several characters can be seen wearing this armor in the GearHead comic. Gronda is based on the female bandit sprite.
http://ataraxiatheatre.com/2009/07/10/bar-brawl-of-tragedy/

TRADE- Shopkeepers, Traders, Venture Capitalists



MOOK_- Bad Guys
This is a special job type which sometimes gets applied to enemy henchmen. No sprite.
« Last Edit: January 05, 2010, 07:43:28 PM by Joseph Hewitt »

Offline Phil Munoz

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • http://aquietfrog.deviantart.com
Re: Graphics Resources: Portraits and Sprites
« Reply #2 on: January 05, 2010, 08:11:42 PM »
Regarding character sprites, would you prefer 3D rendered ones or 2D hand drawn ones?  sorry if the answer to this question was already expressly mentioned in a post somewhere.  brain not working too well when i just woke up.

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Re: Graphics Resources: Portraits and Sprites
« Reply #3 on: January 05, 2010, 09:54:07 PM »
I don't really have a strong opinion there, as long as the sprites look good and there's better consistency than now. IMO currently the hand drawn ones look better, but that may just be because my 3D models were crap. 3D models do have the advantage that they can be scaled to different sizes, and may be usable as meshes in the 3D interface.

Offline SharkD

  • Hero Member
  • *****
  • Posts: 879
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #4 on: January 31, 2010, 01:27:52 AM »
Maybe you should require that artists provide a high-resolution version of their hand-drawn character sprites as well as a low-resolution version?

Offline Voiddweller

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #5 on: April 06, 2010, 10:20:36 AM »
Hello, it is possible to add a 3D object support for Gearhead1? 

Offline Erathoniel

  • Hero Member
  • *****
  • Posts: 1096
    • View Profile
    • Erathoniel's Musings
Re: Graphics Resources: Portraits and Sprites
« Reply #6 on: April 07, 2010, 11:58:58 AM »
There is rudimentary 3d object support, I don't know if it's possible to switch between the majority 2d modes and full 3d modes. However, I believe the walls and doors and some other things are all rendered 3d by default.

Also, there isn't support for paper-dolling models yet (I believe), so any models called have to be assembled as whole models, not parts of a model.
Visit my website (erathonielsmusings.weebly.com)

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Re: Graphics Resources: Portraits and Sprites
« Reply #7 on: April 08, 2010, 01:14:37 AM »
You can get the full 3D mode by uncommenting USEMESH in the config file.

Offline Voiddweller

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #8 on: April 08, 2010, 07:43:24 AM »
You can get the full 3D mode by uncommenting USEMESH in the config file.

Yes, but i thought about first game, not GH2...
I can do some meshes if wish, but want to play GH1 because GH2 still feels too strange for me.
And i can make some unique weapon sounds if you will ever add sounds in game.
« Last Edit: April 08, 2010, 07:57:03 AM by Voiddweller »

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Re: Graphics Resources: Portraits and Sprites
« Reply #9 on: April 10, 2010, 02:26:27 AM »
Oops, I'll win no awards for reading comprehension... The GH2 graphics units could be backported to GH1 but it'd take a lot of work. In fact, that was one of the big hurdles in starting GH2. GH1's graphics units do several things strangely.

I have no immediate plans to add sound effects because right now I'm trying to concentrate on finishing the gameplay elements while that's more of a polish-n-presentation element. Maybe in the future, especially if I can find someone to take over graphics programming duties.

Offline Voiddweller

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #10 on: April 10, 2010, 05:25:33 AM »
Thanks for explaining this to me) Well... at least i can try to do something else non-programming related for GH2)
« Last Edit: April 10, 2010, 05:29:33 AM by Voiddweller »

Offline wipmeeniebom

  • Newbie
  • *
  • Posts: 24
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #11 on: April 11, 2010, 03:23:20 PM »
I've always wanted to contribute something. Maybe I can:


I tried to copy the style of the other portraits. I can do a few more if this is ok.
« Last Edit: April 11, 2010, 03:42:52 PM by wipmeeniebom »

Online Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
    • http://www.gearheadrpg.com
Re: Graphics Resources: Portraits and Sprites
« Reply #12 on: April 13, 2010, 01:20:32 AM »
Those are nice. My one comment is that the inking is much thinner than the standard portraits.

Offline wipmeeniebom

  • Newbie
  • *
  • Posts: 24
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #13 on: April 13, 2010, 08:04:01 AM »
Lines thickened plus 2 new:


Offline Kaeoschassis

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Graphics Resources: Portraits and Sprites
« Reply #14 on: April 13, 2010, 03:21:40 PM »
These are lovely. I really like your style. ^^