Author Topic: GH2: Bones Files, aka Alternate Continuity  (Read 587 times)

Offline Joseph Hewitt

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GH2: Bones Files, aka Alternate Continuity
« on: January 12, 2010, 11:01:31 PM »
I've been thinking about how to incorporate a bonesfile-type mechanic into GH2. The traditional bones mechanic (find the body of your previous character and recover some equipment) doesn't make much sense in this setting... certainly, if you died in mecha combat, there's probably not even a body left to find.

Poor Bernie:
http://www.youtube.com/watch?v=0_972AQYvS0

Instead, I propose that upon either death or completing the game (whichever comes first), the PC would be saved to a special hero file. When the player starts a new campaign with a different character, this previous character might appear as an NPC. The character's skills will be scaled to an appropriate renown level; PCs who completed the game will be Aces (renown 81 to 100), while those who died earlier will appear at whatever renown level they had when they died.

Mecha would also be saved. The PC's mecha at the time of en-bones-ing will be saved and used as that character's personal mecha (even if it's a stock model, it will be treated as unique and used by the NPC instead of a random mecha). Other player mecha may be saved as bones if they have been modified and renamed; these other mecha may show up as artifacts in future campaigns. Maybe the PC could win one of them as part of a quest, or they could show up as legendary mecha.

Legendary mecha: A unique mecha piloted by a specific NPC. When combat starts, instead of selecting a mecha randomly the tagged NPC will always get this one.

What do you think about this idea?

Offline Francisco Munoz

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Re: GH2: Bones Files, aka Alternate Continuity
« Reply #1 on: January 13, 2010, 06:49:40 AM »
The final battle could be really challenging to play a new character of a opposing faction after a win...
but I kinda like it.

Offline Onisuzume

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Re: GH2: Bones Files, aka Alternate Continuity
« Reply #2 on: January 14, 2010, 07:59:48 AM »
Yeah, that sounds like a pretty good idea.

Offline EuchreJack

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Re: GH2: Bones Files, aka Alternate Continuity
« Reply #3 on: January 30, 2010, 07:45:02 PM »
I'd suggest using a system similar to how Dwarf Fortress addresses dead adventurers.

In that game, dead adventurers are recorded and occasionally mentioned by NPCs.

The creature that killed the PC is also recorded and incorporated in the next playthrough of the game.  The dead adventurer's faction will place a bounty on the creature that killed the PC, which would equate to a mission to kill the NPC that killed the previous character.

The battle usually isn't as hard as the one that killed the previous adventurer, as the murder NPC is seperated from all lancemates.

I'd suggest the mission is offered when the player reaches the renown of the previous PC, and should give salvage and relatively high pay.

For unaffiliated PC's, I'd use the dead player's hometown, with the mission given by one of the Spinner politicians.  Thebes would probably have a bounty hunter give the mission or the bartender give the mission.

Because it's fun the see previous adventurers, and many more PCs die than finish the game, perhaps those PCs that only barely missed their revive role could have simply been scared off from the career of the Cavilier, and gone back to their previous job.  For extra fun, they should keep the same equipment, and certain types of characters should be recruitable for certain character types.  But, I think my first proposed solution above might make more sense for those players who died so bad that they're most likely smeared on the mech of their killers, or who died in places where they had no hope of being found and rescued.

Offline SharkD

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Re: GH2: Bones Files, aka Alternate Continuity
« Reply #4 on: January 31, 2010, 01:18:35 AM »
How you handle it could vary based on context:

* die in a mine or cave, then your bones stay there as per normal roguelike behavior
* die in a mission or somewhere else where your corpse (or lack thereof) is evident, then your bones go to a plot in a special cemetery level
* don't die and instead retire, then reappear in future replays as an (aged) NPC