I've just uploaded GH2v0.612 to SourceForge. After this release I'm going to start working on some of the changes outlined in the roadmap thread- said changes are likely to break save files (or at least the core story), so I wanted to get this out before I started.
Here are the major changes, with comments:
- Lots of bugs fixed, thanks to a user known only as Buffered. Open source rocks.
- Missile launchers get a +4 bonus to total range. Note that this isn't a +4 bonus to their range stat, but a bonus of 4 tiles to each range band. A missile that previously had range 5-10-15 will now have range 9-14-19. Also note that the +4 is an unscaled bonus, so a mecha missile with range 20-40-60 will now have range 36-56-76.
- PC should not get hungry during long flights, and attempting to move backwards while flying has no effect.
- Scavenged limbs get the name of the mecha they were taken from as a designation.
- I forgot to add the new meshes to the test mode. Sorry about that.
Try it out, let me know if you encounter any problems.