Quoting: Joseph Hewitt
Edit- I may have come out harsh there; I'm still kind of flummoxed by the idea that people can spend more than a day in Hogye at the beginning of the campaign.
Well, I tend to play this sort of game quite slowly - rather than be tactically clever and take risks, I'd rather take longer exploring the easy areas and improving my character. Then when I get to some battle, I'm well enough prepared it's not too difficult.
(Digression: In a way I'd almost rather be playing old "King's Quest"-style graphical adventure games, in which combat is not a factor. For me, the combat in cRPGs exists mostly so that side quests can have meaningful rewards but still be optional. Well, and it puts a constraint on the kind of characters I can make; in a well-designed game this constraint makes it interesting: "hmm, how do I create a classic combat-wimpy wizard in Morrowind?" (Unfortunately you kind of can't.) In any case, it's exploring the world and the character development that draws me into cRPGs - and GearHead. A small amount of grinding, particularly if it actually involves exploration, is a small price to pay for keeping all those troublesome combats from interfering with my exploration. End digression.)
In any case, some people like to play a very slow careful game. My impulse when entering the Hogye dungeon was to stick around on each level until I'd wiped out all the monsters. When it became clear that the initial rush of monsters was in fact the spawning rate, I bailed out and decided to concentrate on mecha combat. If I'd stayed to fight in the dungeons, not knowing about the mech at the bottom, I would have hung around on each level until I could comfortably fight off the monsters indefinitely. As it was, in the mecha combat, I left Hogye very cautiously, assuming that the rest of the world would be much more dangerous, but since I didn't know about the Z key I wasn't willing to wait for the next mecha combat. (If I'd realized how lucrative mecha repair was, I might have stuck around fixing my mech for a day or more, if I'd taken damage during that first arena fight.)
As it is, in GH2, I'm role-playing a mechanic - she fixes all her mecha herself. So salvage is great - sure, it's worth a few dollars, but more importantly, it's worth loads of experience fixing it. (General Repair is useless in this respect.) The effect of this, though, is that after every battle I spend a few hours fixing up my mecha, so progress is very slow in game time. I do time out a few quests, but failing quests is actually not really a bad thing for me, since I'm happier fighting wimpy mecha - they need just as many repairs as more powerful mecha, so I get just as much experience, and the money's not bad either.
So, yes, some people play very slowly.