Author Topic: Old Sketches  (Read 2904 times)

Offline Joseph Hewitt

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Old Sketches
« on: September 09, 2009, 02:02:31 AM »
Here are some very old sketches I did for GearHead. I'll try to upload some of the newer stuff as soon as 1) I can dig my sketchbooks out of the closet, and 2) I have time to set up the scanner.

Many of the mecha have changed over the years. Still, they're interesting to look at.

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The Harpy model doesn't look a lot like this sketch- when I redraw it for GH2, I'll be going closer to the model version since I like that better.

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This is the Fenris. BioCorp tends to use scantily clad models (male and female) in their advertisments; Kettel Industries makes a point to not use scantily clad models, and to instead show models in proper adventuring gear (i.e. heavy armor). This will play a part in the "Miss Zerosaiko" story that may or may not ever see the light of day.

Offline Francisco Munoz

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Old Sketches
« Reply #1 on: September 09, 2009, 02:23:34 AM »
Can I have a try to redraw/trace/edit some of this (Ovaknigth/Fenris) to the inventory game image format?
 I dug again my pencils a week ago and really want to put them to use, plus I hate to have no image for mechas when shopping.

Offline Phil Munoz

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Old Sketches
« Reply #2 on: September 09, 2009, 03:53:45 AM »
I am so gonna remodel the Buru Buru head to match that sketch.  With and without the horn.  To hell with limiting polygons.

How about some sketches of standard weaponry?  Like the MAC-4 and LAS-10?

Offline Joseph Hewitt

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Old Sketches
« Reply #3 on: September 09, 2009, 06:02:00 AM »
Quoting: Francisco Munoz
Can I have a try to redraw/trace/edit some of this (Ovaknigth/Fenris)

The Ovaknight- sure. I'm using this image as the holotype, so if you can make an item portrait from it that'd be great.

The Fenris- I'd like to rework this one a bit more, and maybe coordinate it with the 3D model Phil is making.

Quoting: Phil Munoz
How about some sketches of standard weaponry? Like the MAC-4 and LAS-10?

The STC weapons are more standard specifications than standard weapons; also, I am totally crap at drawing weapons. I guess that means I should practice.

Offline SharkD

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Old Sketches
« Reply #4 on: September 09, 2009, 10:07:28 AM »
I like how the Ovaknight in the image has a larger torso than the model.

Offline Francisco Munoz

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« Reply #5 on: September 09, 2009, 03:57:58 PM »
Quoting: SharkD

I like how the Ovaknight in the image has a larger torso than the model.

Mmmm...maybe because the GH2 version of the model has larger legs than the GH1.

Nevertheles ... the Ovaknigth item image (I could swap yellow and red or any other similar change, but I tested in game and it look nice)
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Offline Daemonward

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« Reply #6 on: September 09, 2009, 08:01:28 PM »
Quoting: SharkD
I like how the Ovaknight in the image has a larger torso than the model.

Considering that it is constructed around a light spaceship engine, the Ovaknight's torso had better be large!

Once player owned spaceships make it into the game, I will want to buy a small lance of Ovaknights just so I can plug them into my ship's power grid.

Offline Joseph Hewitt

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« Reply #7 on: September 09, 2009, 08:04:10 PM »
Looks good. I would probably have put the feet yellow as well. I messed up the legs when making the Ovaknight model, and at the time wasn't able to rescale them.

Offline SharkD

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« Reply #8 on: September 09, 2009, 09:13:31 PM »
I feel comfortable with text console 3D renderers such as POV-Ray, and also frequently use point-and-click geometry software such as GeoGebra, but I just can't get a handle on 3D software like Wings3D or Blender. :(

Offline Joseph Hewitt

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« Reply #9 on: September 09, 2009, 11:52:36 PM »
New sketch, the Atgeir. I'm not yet happy with the shoulder pads, though, and should probably also do a picture of the back.

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Offline Phil Munoz

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« Reply #10 on: September 10, 2009, 03:33:11 AM »
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I was trying to sketch these instead, but I'm just too crap with weapons.  These are just some ideas, the rightmost one is based on the big rifle item portrait.

EDIT:

Quoting: SharkD
I feel comfortable with text console 3D renderers such as POV-Ray, and also frequently use point-and-click geometry software such as GeoGebra, but I just can't get a handle on 3D software like Wings3D or Blender. :(


Right now I can't get POV-Ray to work on my laptop.  I've only used it to render a bunch of lego models in the past.  I tried anim8or before, because I think it's what JH uses, but I never used it extensively.  Then I played Mount & Blade and picked up Wings3D as a modding tool there.  Right now I'm trying to learn to use Blender (because it's free and some say it's pretty good), maybe 3DSMax and Maya if I can get my hands on them.

For me, Wings3D is the easiest 3D modelling program I've tried.  However, it's really good at doing one thing, and that's low-poly modelling.  It can't render or animate.  I've read on the internet that some people use Wings3D to model because it's easier there, and export it elsewhere to animate or render.

EDIT (again, to get myself back to topic)

JH:  Do you have a some sketches of mecha from individual companies?  Because I'm assuming they follow a certain style to their design... Like Comet Metalworks models tend to have a more blocky (gundam-ish) design, while Luna has round models...  Just so we have a general idea of how they are themed...

Maybe the wiki should have them sorted by faction/maker as well...

Offline Daemonward

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« Reply #11 on: September 10, 2009, 09:26:47 AM »
Quoting: Phil Munoz
Maybe the wiki should have them sorted by faction/maker as well...

I was just updating the List of GH2 mecha by Point Value article to 0.611 yesterday and was considering making a new article doing just that. But not all mecha have a single faction/maker(especially the low-end ones) and the factions that do make/use a given mech might not be very intuitive. For example, according to its description, the Ovaknight belongs to the Federation Defense Force, but only the Pro Duelist Association has access to them.

I am also considering making a list of mecha organized by size/weight since mecha size classes aren't readily displayed in-game.

Offline Francisco Munoz

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« Reply #12 on: September 10, 2009, 09:47:54 AM »
Quoting: Daemonward
For example, according to its description, the Ovaknight belongs to the Federation Defense Force, but only the Pro Duelist Association has access to them.

Just because that only the Duelists import them to the spinners (no much use for a non space-able mecha outside the walk-able arenas) and the Feds are not included in GH2.
I can give you a list of "spinner-company" manufactured exclusive mechas easily (notepadd++ & seach for COMET, MUGLE, HOELL)
-Comet Metalworks:
Argos,Crown,Galah,Ramuh,Savin,Trailblazer
- Hoeller Industries:
Atgeir,Cogan,Eyre,Roc,Shard,War Cry
- Mugl Enterprises:
Eggman,Haiho,Largo,Pixie,Tauner

Offline Phil Munoz

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« Reply #13 on: September 10, 2009, 09:57:15 AM »
Quoting: Daemonward
But not all mecha have a single faction/maker...


I think we can sort them first by Maker, then if a given mecha has no specified maker, we can then sort it by faction.  Then mecha with neither maker nor faction will be listed as General, or other.

Offline Daemonward

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« Reply #14 on: September 10, 2009, 11:31:42 AM »
Quoting: Phil Munoz
I think we can sort them first by Maker, then if a given mecha has no specified maker, we can then sort it by faction. Then mecha with neither maker nor faction will be listed as General, or other.

After looking more at the design files, I think that I will sort them as follows:

Major Manufacturers(mass produced, recognizable, brand name mecha):
-Aegis Overlord
-Comet Metalworks
-Hoeller Industries
-MUGL Enterprises

Secondary Manufacturers(small production runs, low ouput, and/or custom designs):
-BioCorp
-Blades of Crihna
-Hwang-Sa Monastery
-Pro Duelist Association
-Red Mask Raiders
-RegEx Corporation
-Silver Knights

If there is only one faction listed, then that faction will be listed as the manufacturer.

If there are multiple factions listed, but only one of them is a manufacturer OR if multiple manufacturers are listed but only one is explicitly mentioned in the description, then the manufacturer will listed as the manufacturer.

If there are multiple factions listed and the list includes no manufacturers or multiple manufacturers OR if the faction is listed as GENERAL, then the manufacturer will be listed as General.

If there are no factions listed, then the manufacturer will be listed as None.

EDIT: Does it bother anyone else that the Corraich, an expensive, high end starfighter that is considered a status symbol, has no apparent brand/manufacturer? Would a BMW still be a status symbol if could be made by anyone with the proper facilities?