Author Topic: Gunfight  (Read 689 times)

Offline Godwind_Dora

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Gunfight
« on: August 28, 2009, 02:48:02 AM »
Is there any disadventage if a firearm is used in close range?

If there is, would it be same when I use mecha-size firearms?



sorry about my bad english.

Offline Vair

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« Reply #1 on: August 28, 2009, 04:50:36 AM »
I'll tell you that even if there is disadvantage like that, it never was big enough for me to make regular gun ineffective.

Offline Francisco Munoz

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Gunfight
« Reply #2 on: August 31, 2009, 09:50:48 AM »
If the weapon range is larger than 6 (listed as 28/56/84 in mecha scale) you get a -1 per each scare inside half the minimun range range.
So said range 7 weapon will get:
 -3 to hit if both mechas are in contiguous squares
 -2 to hit if 2 squares appart
 -1 to hit if 3 squares appart
Weapons with larger range get larger penalties. Weapons with 10 range get penalty starting at 5 squares.

PS: I could be wrong with the half range rounding. Click R (shift+r) in a game combat while using a long range weapon to check it for sure.

Offline EarthquakeDamage

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« Reply #3 on: August 31, 2009, 11:06:45 AM »
Quoting: Francisco Munoz
If the weapon range is larger than 6 (listed as 28/56/84 in mecha scale) you get a -1 per each scare inside half the minimun range range.


To clarify:  SF2 weapons with range 7 display as 28/56/84.  Anything less than that has no point-blank penalty.

I'd like to add that I'm pretty sure weapon add-ons do not affect the minimum range.  Adding a barrel extension to your 6-12-18 SF0 weapon won't give you point-blank penalties.

Offline Godwind_Dora

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« Reply #4 on: September 01, 2009, 09:13:39 PM »
So there was disadventages. Now I have a clear reason to upgrade close combat skill.

Many Thanks for replys.