Author Topic: GearHead1 v1.010  (Read 914 times)

Offline Joseph Hewitt

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GearHead1 v1.010
« on: September 02, 2006, 02:23:03 PM »
I've just uploaded GearHead1 v1.010 to
http://gearhead.roguelikedevelopment.org

Here's the list of changes:

- ArenaScript will now print error messages (arenascript.pp)

If an unknown command is entered, an informative error message will be printed. This should make fixing bugs in the scripts so much easier. GH2 already does this and it really is a useful feature; I don't know how I managed to survive all these years without it.

Unfortunately, there are probably dozens if not hundreds of errors in the existing GH1 scripts. Please let me know what errors you get; I'll fix them as they pop up.

- Numerous script bugs fixed (Series/*.txt)

There is still possibly a bug in the kidnapping plot; more testing is needed.

- Bug with cyberdisfunction "Anger" fixed (arenacfe.pp)

- SDLMode will try to use system screen depth (sdlgfx.pp)

This may improve the rendering speed and the appearance of 24bit graphics... then again, it might not. Try it and let me know what happens on your computer.

- Skill advance cost raises sharply after rank 15 (ghchars.pp)

- Dumb models might shoot unsafely (aibrain.pp)

- Added error check code to saved game loader (gearutil.pp)

- Pilot must be at least one scale below cockpit (ghcpit.pp)

- Fixed crashing bug in targeting interface (gflooker.pp)

Try it out and let me know if you encounter any problems.

Offline SharkD

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GearHead1 v1.010
« Reply #1 on: September 02, 2006, 05:57:46 PM »
Quoting: Joseph Hewitt

- SDLMode will try to use system screen depth (sdlgfx.pp)

You forgot to convert all the images to PNG. This should result in an additional slight speed boost. Otherwise, it looks good and the performance is good as far as I can tell.
Quoting: Joseph Hewitt

- Skill advance cost raises sharply after rank 15 (ghchars.pp)

I think you should just cap it at a certain level.
Quoting: Joseph Hewitt

- Pilot must be at least one scale below cockpit (ghcpit.pp)

So, does this mean no more personal-scale mecha? How about midget-scale mecha? :o)

marekzgdanska

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GearHead1 v1.010
« Reply #2 on: September 12, 2006, 07:35:06 AM »
I've been playing v1.010 for a few days now.  I noticed the following two bugs so far:

#1.  I got a quest from the mayor of Nemok to find his missing niece.  I had to go to about 5 cities to get to her (visiting one city twice), and afterward, the memo for the mission did not disappear, even though I got the reward and the niece is now safely back in town.

#2.  (Main quest) A reporter who had info on my background told me to meet him (at the Fortress, although this is probably irrelevant).  I talked with the reporter and he asked me to return when I am ready to face the next challenge.  I talked to him a bit later, having gained renown, and he told me this:

"I've been trying to find out where you came from.  It sounded like a good story.  Well, here's the thing... You have no birth records, no citizen ID, nothing...  It's like you came from nowhere."

He also told me at this point that BioCorp is trying to kill me.

Immediately afterward, in the lower portion of the screen (where combat result messages etc. are displayed) I got the following:

ERROR:  Unknown ASL Command XRANMYSTERY in Platonic Form
CONTEXT:  NAV_XRMNotHuman Goto GoEndMission
ERROR: Unknown ASL Command NAV_XRMNotHuman in Platonic Form
CONTEXT:  Goto GoEndMission

Afterward, I could only chat with the reporter.

Nevertheless, shortly thereafter I  *did* get the e-mail telling me to go to Last Hope because my life was in danger etc. (so, it seems that the main plot is still progressing).  Hopefully, then, the above does not actually mess up the main plot, but it is an error message, so I thought I'd post.


Also, as an aside, it is really annoying to try to heal/repair your own lancemates, as they always seem to want to keep one square between themselves and you.  It would be helpful if (at least) in a city area with no hostiles, using first aid/repair/medic on your own people was possible regardless of your distance from them.

Other than that, though, marvelous, marvelous game!  My thanks to all who have contributed to it.

Offline SharkD

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GearHead1 v1.010
« Reply #3 on: September 12, 2006, 10:16:14 AM »
Quoting: marekzgdanska
Also, as an aside, it is really annoying to try to heal/repair your own lancemates, as they always seem to want to keep one square between themselves and you. It would be helpful if (at least) in a city area with no hostiles, using first aid/repair/medic on your own people was possible regardless of your distance from them.

...or if the repair/heal skill were accessible via the chat interface.