Quoting: CCC
It would be nice if, perhaps given slightly higher entry requirements than to have the lancemate merely join, a potential lancemate who would join you if you had the space for him would occasionally say so.
I wholeheartedly agree. However, what would the prospect say? "I'd be lost in the crowd" sounds more like sarcasm in GH2! I think about the only thing they could say is "Two's company, but three's a crowd" (PC + Lancemate = 2... or 3 if they have Entourage).
Quoting: Joseph Hewitt
I reduced the number of lancemates when the Leadership skill was removed.
I do appreciate the desire to make GH2 different from GH1. We're looking for a different, yet similarly pleasing gaming experience - else it would just be GH1 with better graphics. But I honestly didn't care for the idea of reducing the number skills and talents.
Quoting: Joseph Hewitt
Lancemates in GH2 are different from lancemates in GH1. On the minus side, GH2 lancemates can't learn new skills (other than the basic combat skills, which nearly everyone starts with).
No offense, but that rather cripples their usefulness. And considering that in GH2 we can only have
one (or two) of them, the crippleness is multiplied.
Quoting: Joseph Hewitt
On the plus side lancemates in GH2 are more plentiful, they frequently start out more powerful.
Being more plentiful seems rather pointless since you can only have one in the game. Even if we can dismiss and recruit them on a whim, it hardly seems compensation.
Quoting: Joseph Hewitt
...and their skills advance quickly to keep them at a comparable level to the PC.
If they gain in their skills too quickly and if they are all
that powerful ("...Caher and Vanda can pretty much mop up the final battle by themselves"), then they can easily become so powerful as to belittle the PC. And that seems contradictory to
making the PC the main focus. On the other hand, if they did
not gain skills quickly, then they would not be able to keep up with the PC - that is, if swapping one's lancemate becomes as common as changing one's socks.
Quoting: Joseph Hewitt
I can sympathize with wanting more choosable lancemates. However, given the way the game is currently balanced, I don't think it's a good idea.
Does this mean you have not ruled out the possibility of re-balancing GH2 sometime in the future? Perhaps after getting closer to a v1 release it could be reconsidered?
Also, I don't recall much be said about the idea of romancing an NPC into a love interest. Somehow, I had the notion of said love interest eventually becoming recruit-able as a lancemate. (Which would fit a lot of anime/manga and mecha stories.) Though, I'm not sure how well that would work as a non-pilot's stats would
stink big time. (Unless they could learn new skills and learned uber-fast.)