Author Topic: Okay, three is two too many, maybe?  (Read 1863 times)

Offline Frumple

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Okay, three is two too many, maybe?
« on: July 23, 2009, 08:43:32 AM »
More amusement than complaint, but I'm on my third fellow whose sibling has been killed by my rival -- all of them on the same spinner in the span of less than a day. All of them want me to train them, and saying no just seems to have yet another brother-berefit ne'redowell pop up in the rumor mill. Does my rival have some kind of odd sibling killing fetish? If I keep turning them down, is the entire population of the spinner going to end up made of these hapless buggers? Could the rumor folks just give me a list of all the people in town looking to be trained into brother-killer killing machines instead of sending me to them piecemeal?
 
I mean, I'm going to find out the answer to the second question by continuing to refuse untill something else happens, but can anyone else tell me if there's actually an end in sight or somethin'?
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Offline Snakebit STI

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Okay, three is two too many, maybe?
« Reply #1 on: July 23, 2009, 01:11:55 PM »
Quoting: Frumple
Does my rival have some kind of odd sibling killing fetish?

Perhaps the plot generator does...

Offline Vair

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Okay, three is two too many, maybe?
« Reply #2 on: July 23, 2009, 02:38:22 PM »
And I always believed that it will be players that will suggest making more adult-themed bits and hentai artwork. But it's the program itself that takes first step in the direction of perversion.

Don't let it become sentient, it may spell doom for all of us.

---

Possible cause: By rejecting wannabe-padawan you stop the plot and take it out but program still treats it as quite valid and useful way of providing a plot you didn't finish yet. I didn't look into files that much, but I like making hypotheses like like that, especially since it's so late and my mind starts to work in that funny, peculiar Way of Sleep Deprived Ascension..

Anyway, we would probably use several interchangeable motives potential lancemate could provide.

Offline Snakebit STI

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Okay, three is two too many, maybe?
« Reply #3 on: July 23, 2009, 04:58:35 PM »
It must be the dialogue generator teaching it bad things. Maybe those files should be separated a bit more in the source...
Quoting: Vair
And I always believed that it will be players that will suggest making more adult-themed bits and hentai artwork.

It's originally an ASCII game. Well, okay, I don't actually think that would stop anyone either...
BTW: guess who's the first person to say "hentai" on this forum: You are! Congratulations.

Offline Joseph Hewitt

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Okay, three is two too many, maybe?
« Reply #4 on: July 23, 2009, 05:32:13 PM »
The problem is that the "killed my brother" component is the only R:-- bit in the game, and refusing the lancemate doesn't alter the story context. So you refuse the help, the story hasn't changed by this refusal, and the component can be generated again.

Maybe refusing the help should lead to a change in the +C personal substory descriptor? Something like "I must do this alone" or whatnot... Also, more potential partners should be added, and maybe this partner should have its context tightened.

Quoting: Snakebit STI
BTW: guess who's the first person to say "hentai" on this forum: You are! Congratulations.

Really? I'm shocked and amazed. Congratulations, Vair... you big perv.

I guess it was on the yahoo group where the hentai mod discussion took place... I remember there was the idea of QueerHead (all yaoi, all the time) and that appears to be the only memory I haven't repressed.

Offline Snakebit STI

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Okay, three is two too many, maybe?
« Reply #5 on: July 23, 2009, 07:10:07 PM »
When the mission starts appearing, the villain role is already assigned to an NPC, right? So there could even be a rumor later on saying "I can't believe [victim NPC] was the one to bring down [villain NPC]. He/she is a real hero!" just to rub it into the player's face :D. For added fun, random encounters have a small percent chance of being against the bad guy (in the right spinner exterior, if you turn the mission down), so you kill some 'random' NPC, and later on everyone is thanking you for your hard work and compassion (compassion 'cause you did it without asking for a reward, of course).
Quoting: Joseph Hewitt
I guess it was on the yahoo group where the hentai mod discussion took place... I remember there was the idea of QueerHead (all yaoi, all the time) and that appears to be the only memory I haven't repressed.

I guess that's not so surprising. It's like some kind of Godwin's law for anime related discussions.

Offline Vair

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Okay, three is two too many, maybe?
« Reply #6 on: July 23, 2009, 11:46:43 PM »
Quoting: Snakebit STI
BTW: guess who's the first person to say "hentai" on this forum: You are! Congratulations.


Quoting: Joseph Hewitt

Really? I'm shocked and amazed. Congratulations, Vair... you big perv.


Oh.. oh, bugger.

Well..

I'll ever think of it as a bold mentioning of hentai to foresee (or prevent in some cases) struggles, ideas and horrors in GH development that may take place. It was visionary and whoever thinks otherwise will find himself on the 'To-be-silenced' list, checked daily by these friendly men in black, stealthy overalls.

Edit: Tho to be fair, I must say that in some cases adding more-adult-themed elements enriched games, but it has to be done tastefully, elements don't necessarily need to be of sexual nature and putting something of such kind somewhere without good reason may be of fatal consequences.

And because I didn't notice Snakebit STI ideas or forgot quickly - I like them, you should put a link to them in Brainstorming thread.

And to think this topic started so innocently.. Hopefully something will be done with those hordes of siblings (attempt to 'underail' the thread).

Offline Frumple

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Okay, three is two too many, maybe?
« Reply #7 on: July 24, 2009, 01:11:46 AM »
Quoting: Vair
Hopefully something will be done with those hordes of siblings (attempt to 'underail' the thread).


Yeah... unfortunately, three was the limit -- or at least the limit to my ability to wander aimlessly around a spinner harassing people for names.

On the bright side, the character itself is doing rather rediculously well; it's nearing the tail end of the third day and she's got a round dozen mecha laying around, not counting the five or six that's been sold or stripped for parts (Her starting Trailblazer's now toting a Shard's wings and a couple of pirate-theme weapons.), though there's been some reloading involved earlier on. The first themed mecha encounter probably killed the poor lass ten or fifteen times, though she did get an alright gun out of it.

Though in my own contribution to the ohaiderail, has the likelyhood of outright dying increased recently? I think maybe two of those deaths actually sent the character to the hospital instead of the main menu...
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Offline Vair

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Okay, three is two too many, maybe?
« Reply #8 on: July 24, 2009, 01:57:43 AM »
I didn't notice anything like that - maybe the bigger overkill - the bigger chance your character dies permanently? Guessing by the fact that the encounter you've mentioned resulted in her death so many times, the enemy seemed to be like a hard cookie which should be capable of complete elimination of PC.

Offline EarthquakeDamage

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Okay, three is two too many, maybe?
« Reply #9 on: July 24, 2009, 12:52:53 PM »
Quoting: Frumple
The first themed mecha encounter probably killed the poor lass ten or fifteen times, though she did get an alright gun out of it.


While I do the same thing (must...  not...  fail!), I think you're supposed to flee when you're outmatched like that.  Of course, you don't typically realize you're outmatched until the bastard one-shots you.  The reputation system is meant to push you to your limit, at which point you fail a mission or two to keep the difficulty reasonable.

Offline Frumple

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Okay, three is two too many, maybe?
« Reply #10 on: July 24, 2009, 03:36:54 PM »
Nah, from what I remember that was one of the delightful situations in which the enemy was fast enough and armed enough that retreat wasn't an option -- I was more likely to survive the fight attacking than running (and with 10+ deaths, that's saying something.).

It's really unpleasent when you run into something that can 1hko you and is fast enough to catch you before you can reach the end of th'map... especially on the first day. Argh.
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Offline Joseph Hewitt

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Okay, three is two too many, maybe?
« Reply #11 on: July 24, 2009, 04:19:54 PM »
Quoting: Frumple
It's really unpleasent when you run into something that can 1hko you and is fast enough to catch you before you can reach the end of th'map... especially on the first day. Argh.

This will be mostly fixed in the next release, when there will be no small combat maps.

Offline Snakebit STI

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Okay, three is two too many, maybe?
« Reply #12 on: July 24, 2009, 05:45:24 PM »
Quoting: Joseph Hewitt
This will be mostly fixed in the next release, when there will be no small combat maps.

:D
Next you'll be telling me that most battles won't take place in a featureless vacuum, right? And "space isn't a vacuum" is not an acceptable response!...
Interesting idea for new, bigger maps: asteroids. Small ones. That move rather quickly across the map. Smashing things.

Offline Daemonward

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Okay, three is two too many, maybe?
« Reply #13 on: July 25, 2009, 12:59:33 PM »
Quoting: Snakebit STI
Interesting idea for new, bigger maps: asteroids. Small ones. That move rather quickly across the map. Smashing things.

I like the idea of hazardous terrains and environmental conditions that can affect the dynamics of battle (and make battles seem less repetitive).

-Solar storms(space/asteroids): increased haywire damage or incurs continual low level haywire damage.

-Meteor showers(space): "small" mecha sized sized asteroids crushing anything in their path with a constant chance of getting hit by smaller pieces of space debris on any given turn.

-Traffic(space/spinner): hapless civilian ships/vehicles/mecha getting caught in the crossfire. Some flee, some fight for their lives.

-Scheduled weather(spinner): rainfall reduces visibility and imposes penalties to piloting skill rolls.

Notices of hazardous conditions could be found in rumors or in the local news.

Offline Snakebit STI

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Okay, three is two too many, maybe?
« Reply #14 on: July 25, 2009, 05:40:58 PM »
Some times game play takes precedence over physics...

Solar storm = small amounts of haywire + overload? Or perhaps a constant state of being mildly overloaded...

The micrometeorites should do small amounts of Scatter damage per unit time. "meteor showers" in space + big battleships = really expensive umbrellas. I think micrometeorites should have a source direction, so space ships (and possibly mecha) would cast a "shadows" of safe space.

Bigger meteorites could do damage based on the speed at which they hit mecha. Small meteorites (1 square SF2) could 'target' a single limb/body module for a charge attack. Larger meteorites could cause crash damage.

Meteor and solar storms could add to mission difficulty (and reward), with dialogue thrown in to match by the quest giver. What about special equipment for reducing/negating these hazards? Adding two new armor types should work: Shielded and Micrometeorite?