Quoting: xpace
But are there specific guidelines on how to submit new character portraits for consideration? And is it enough to post them on this forum? Or must we email them to Joseph Hewitt for that?
No specific guidelines, just as Ladi said I'm scatterbrained at the best of times and am now dealing with an almost one year old child on top of everything else. Speaking of which, I believe I promised to make a new release of GH1 with the updated portraits and several other changes a few months ago... let's see if I can do that this week.
I seem to recall that there was some reason why the CP1 portrait was included but the Strength portrait wasn't... can't remember why, now. Maybe Francisco was planning to rework it?
The Jate and Thin portraits were just below the allowable level of ugliness to make the cut. I think Businessman should also be removed. On the female side, Fashion also should be removed. I'm working on a replacement portrait for Artemis which will hopefully look less cross eyed and empty headed.
As for your portrait, sorry that I didn't get back to you on that. I decided against including it because it doesn't match the style I'm aiming for (which is kind of a 1980s Sunrise giant robot cartoons look). However, if you wanted to send me a portrait pack I could make this available at SourceForge as optional content. The same applies for the other custom packs people have put together. For this, you should probably email me.
Quoting: xpace
Question: Does this mean that the individual game components, including the images, are also distributed under LGPL?
We've discussed the content licensing before, but didn't come to a final answer. For now it's all "freely redistributable" but not explicitly covered under the LGPL. Now that we're going to need meshes this is something that really ought to be worked out.
The idea we were tossing around was a license whereby submitted works would have shared copyright. I would be free to use these things within the GearHead universe, while the creator would retain the right to use them anywhere else. The reason why we need to work out such a license is that the game may be LGPL, but there are derivative works (such as the GearHead comics) which aren't. I believe some variation of the Creative Commons license could do this.
Quoting: xpace
So, I'm wondering if we could ask for permission to incorporate a few of these in GearHead?
Yes, I think some of those would fit in nicely. I especially like the first one and the third one.
Quoting: Ladi
However, it's honestly not as though we are hurting for higher quality portraits. Whether it's a good idea at all to use graphics from another game is up to Mr. Hewitt really.
Portraits are one thing we can never really have enough of, IMO. As for using graphics from another game, as long as we get permission from the artist I think that's a good thing. Maybe we can meet some new people who will want to contribute to GearHead, or maybe we can contribute something to them. In some ways being an open source developer is a lot like being a hippie, except we bathe more often and get invited to different parties.
Quoting: Ladi
I sent Mr. Hewitt a set of wallpapers for one of his comics quite a while ago, and I haven't seen any evidence of it ever getting shared online either...
Argh! I was going to post those at the GearHead blog when Mischa's Story started up again! I'll do that this week. Sorry.
...
One last thing: I've done two new portraits myself. The shading on the woman's face is messed up, but I'm fairly happy with the guy.

