Quoting: Phil Munoz
I've got a mock-up mesh, done. it has a bit more than 400 triangles.
I did a test this morning. I was expecting 400 triangles to slow the program down to a crawl, but apparently my mesh handling is better than I thought because it ran just as well as the 2D sprites. Here's a screen capture.

Because you didn't include a skin, I just used this test pattern to try the color swapper.

With human colors, it looks like everyone is wearing chaps. This could be either a good thing or a bad thing, depending on your opinion.

So, even without a complete rewrite of the renderer, using meshes for everything is feasible. This is good to know. The next release of GH2 (maybe this weekend?) will have config options to try out both the paper doll and the test mesh, so the rest of you can play around with them and see what you think.
Assuming that a new graphics programmer did not start over from scratch, here are some things that need to be fixed up in the current display/rendering unit:
- The lighting and backdrop need to be improved.
- Sometimes, certain features (such as the space backdrop or the tactics cursor) disappear. This needs to be fixed.
- NamesOverHeads needs to be implemented.
- The mesh renderer needs better skin support. The edges of the skins don't work in the same way as they do in Art of Illusion.
- The terrain renderer needs to be improved. I think that all terrain, buildings, and whatnot could be converted to meshes- this would improve rendering time and probably appearance as well.
- Anti-aliasing/general improvements to the look of the game.
- Slicker interface elements.
Quoting: SharkD
We could steal 3D models from other open source projects
Possibly. For 90% of the monsters, definitely. For the characters, maybe... IMO, the character meshes should attempt to match the look and feel of Ladi's avatars: ultramodern, cool, and eclectic. Heroic-style scifi or anime-inspired modern might work. The important thing would be maintaining a coherent look. The mecha, obviously, would require models to match their portraits. Several of the monsters are strange/specific enough to require their own meshes as well (Sea Dragon, Hunter-X series).