Quoting: Daemonward
I just had a thought. Once the base unit mesh is complete, how difficult would it be to make the variants?
What kind of variants do you mean?
If you mean something like the Buru Buru with different load outs, there's a lot of work that needs to be done before we can get to that stage.
Right now, the models are just static meshes. It has no skeleton, so it can't animate yet. From how I understand the way it works, the game first needs to be able to recognize a skeleton. Then, weapons and other equipment attachments can be a separate mesh that is attached to the skeleton in the appropriate place.
Once the framework for loading models with skeletons is in place and the base models are available, Making the variants would be trivial in comparison.