I've just uploaded GH2 v0.603 to SourceForge. This release fixes a lot of the problems with the v0.600 series, but unfortunately doesn't fix all the deadends which have been reported. Here's the list of changes, followed by some commentary:
- All guaranteed quests of v0.541 have been reactivated
The quests currently in the game are the free mecha, all the mecha and personal arenas, the Cayley Rock/Wynter's Mine dungeon, Fuchal Spinner/CometBurger quest, Athera Spinner/Garden Concert, and the Theles Spinner/Ladder quest. Previously non-guaranteed quests which have been added as guaranteed ones are Tohru Spinner/McCabe's construction project, Xianzai Spinner/Smugglers/Vesuvian Freighter (new!), and Gaos Spinner/Galena Hodges charity orphanage (plus new extras).
- Food can grant SkillXP (ghswag.pp)
Survival just got a whole lot better.
- NPCs will now take medicine as appropriate (aibrain.pp)
Give your lancemates some quick fix pills and poison antidote, and their life expectancy in dungeons goes way up.
- Can now use clue skills on items in inventory (backpack.pp)
- Athletics, Concentration gain experience more quickly (ability.pp)
- Added fortune counter for factions (gears.pp)
- Cyberware description no longer includes trauma (description.pp)
- ConnectScene won't add subzone for encounters (mpbuilder.pp)
- Quest metascene PlotID marking done in InitShard (mpbuilder.pp)
- Quest item elements may use plot variables (grabgear.pp)
- Dynamic encounters marked with PlotID of source (arenascript.pp)
- Local persona won't be used if NPC goes to another city (narration.pp)
- Removed unused GB parameter from FindRootScene (narration.pp)
- Can locate plot master based on PlotID of scene (grabgear.pp)
- Changed the way special food effects work (ghswag.pp)
- TeamHasSkill should work properly while in mecha (locale.pp)
- Lancemates should now use repair skills (aibrain.pp)
- Vitality experience award adjusted again (action.pp)
I've done a fair bit of playtesting, so if you've been putting off trying v0.6x until most of the bugs are worked out you might want to give this one a try. Now that I've had a bit more experience with it here are my thoughts on the new version:
- Lancemate rapid leveling is good. My lancemates don't get higher skills than my PC, but they're high enough to remain useful. One problem is what to do with manual lancemate training: experience you spend on skills early in the game is wasted by rapid leveling later on.
- The Largo kicks massive amounts of arse. Battroid/Zoanoid transformation is a useful ability to have.
- On a similar note, the Ink Rifle is an incredibly good surprisingly cheap weapon.
- Overload doesn't seem to be working right. I'll have to check that.
- The new rumor system is nice. I don't miss the previous system at all.
- The mood system is working really well. Early in the game when my character lost his mecha, I spent some time traveling from spinner to spinner fighting fungus infestations until I had enough money to buy a new mecha.
- The clock/tactics switch command is very useful. Most of the time I just leave my lancemates on automatic, but for certain battles (such as if I want to capture a particularly good enemy mecha) I can switch modes and control everyone directly.
Of course, your opinions may vary. Let me know what you think of it.