The quest system appears to be working, and all the new capabilities are wonderful. I've started converting the old quests to the new system but for the next release most of them are probably going to remain offline. So far I've got the mecha arenas (including all challengers) and the first half of Cayley Rock up and running.
Certain quests are going to be either trashed or majorly reworked. In particular, I'm getting rid of those quests which create a new scene on the outdoors map which gets used for a single combat and then lingers about uselessly forever. Instead, this sort of thing should be handled by a dynamic encounter, but that's going to take a bit of work.
My new rules for designing content:
- If skills other than Mecha Piloting are required to succeed, there should also be a brute force workaround. Brute force can mean either combat or paying a price (cash or otherwise).
- If interaction with NPCs is being done there should always be options for Conversation and Intimidation, plus possibly Shopping, Taunt, Insight and other skills.
- If a situation involves the domain of a skill, provide special opportunities for PCs with said skill. The quest involves animals? Make sure that a character with Survival gets some kind of benefit. There's a lab involved? Make sure that Science gets used.
- Quests should have a permanent effect upon the game world. They can provide new resources for the PC such as specialty shops, skill trainers, dungeons, and so on.
- Check to see if heroic/villainous or lawful/criminal reputation should come into play. Think about how the problem would be approached by a pure warrior, a smooth talker, a thief, a techie, and a hyperactive schoolgirl.
I plan to make a new release of the game soon. I was hoping to do it tonight, but it's 11:00 and I've been up since 6 and as far as I can tell I may already be typing gibberish. There are still a lot of issues to iron out: as mentioned, most of the quests have been disabled, and my current no-Conversation character has run into a few spots where Conversation is still expected. Still, I'm enjoying the new rules a lot, and having more people play the game would help to find all the remaining bugs.