Quoting: Joseph Hewitt
Cyberware will always be expensive; might as well go for the +1 Body if it's just a few hundred more. I do think that purely medical cyberware should be always available, though- right now you can search for days before finding the part you need.
Well that's an upgrade at least. Every cyberdoc should carry at least one of each etc.
There's something else that might come out of "generiware" though; if it's just a cloned heart, without anything unusual about it, how much trauma would result, if any? You might pay almost as much, but someone with a natural (though non-original) heart is going to be paying to keep themselves cyber-free, as it were.
As I said, yes, obviously there would be differences between the materials. In both cases, this would be modeled in the game by the cyberdisfunction rules.
Ah, I get you, so biotech and cybertech cause different side effects. Alright.
Not at all. Assuming a biotech mecha and a standard tech mecha of the same cost, the biotech chassis is likely to be smaller and weaker than the standard one because the two mecha are probably going to spend a comparable amount of money on weapons, movement systems, and other dodads.
I believe you're comparing to a different standard than I am. You're saying, effectively, that if "biotech" costs 1,000,000 credits, and you have two 2,000,000 PV mecha, one is going to be a Bio-Phoenix, the other is going to be a Savin. That's perfectly true, just as you quoted me - equal power for equal cost is balanced, but I'm talking about the PV cap on mecha, rather than vanilla shop mecha (if any biomecha can actually be vanilla shop mecha I guess). The cap on a Gladius is actually almost the same as the cap on a blue Pixie, once both have been tricked out with the best parts available.
To clarify, there are three aspects to increasing PV in a mecha - Computers, Abilities, and Parts (CAP). Computers cannot be increased over one use of each program and have Weight, Parts have a theoretical maximum to their utility - more than X guns is extraneous; you're basically adding spares after that, especially for energy weapons, they also add Weight. Abilities are weightless; Reflex system, Head Mounted Cockpit, H.P Engine, and Biotech. The cockpit and the engine both have tradeoffs.
The only way to improve upon an existing mech is, of course, to add Parts, or improve the Computers - Abilities cannot be added or removed, but they're "free".
So compare a Gladius with a BioGladius, the BioGladius again costs more, but it also gets 7.5 'free' tons from its +1/+1 (or can actually benefit from that bonus). The Gladius cannot easily exceed 7 million useful (a bunch of unused programs, or a 2 million PV cyberware pilot doesn't count as useful, fer example) PV without suffering MV/TR penalties (believe me, I've tried); but a really tricked out Gladius might reach 6 million and still be comfortably at +0/+0.
A BioGladius at 6 million PV has the weight of the Gladius at 5,000,000 PV. If the Gladius caps at 6 million before it starts suffering penalties, then the BioGladius caps at at least 7 million; it gets 1,000,000 PV worth of biotech ability weight-free, as well as any bonus PV its tech-team might be able to add to it using the extra weight offered by that +1/+1.
So it's actual mecha potential; a mecha with special abilities has more
potential than a mecha without.
Expanded upon then, if NPCs had a limitted capacity to behave like the player, and turn part of their wage following successful missions into repairs/mecha upgrades (I know they really are, but let's pretend that the player isn't unique across the universe for this). If two sides start out with the same PV mecha, then this progresses, one would expect:
Both sides have about a 50/50 win ratio against the other side, and field roughly equal PV forces against one another.
Victors pay for repairs, then spend some $$ to increase the PV on their mech (better weapon loadout, better/lighter armour etc), and, when it gets to the point their PV approaches the PV of the next mecha, they switch up.
An arms race with the victors on each side, eventually there will come to be two small teams of elite on both sides that are pilotting very similar, maximised mecha which cannot be meaningfully improved, effectively a stalemate.
Give biomecha to side 2 only?
Both sides still have just as many victors and losers (unless the biomech ability is priced wrongly for the benefit it gives). Victors with biomecha
don't pay for repairs (if the current full-repair idea is held), or at least pay less, leaving a higher amount of cash available for increasing PV.
Side 1 advances slower than side 2, and, when side 1 starts coming to the top mecha available in their field, the side with biomecha, with their inherently higher PVs, probably still have another "tier" (unless biomecha
only occurs for otherwise low-mid PV mecha of course) to expand to, and then improve upon.
Side 1's maximised mecha face off against Side 2's biomecha which still have room to grow, and eventually Side 2 forces will start winning more than 50% of the time as their PV leaves Side 1 forces behind (even more so than when they just enjoyed the repair benefits)....
And so side 2 eventually wins the war, if not by attrition, then by sheer superiority of their forces.
The exact same would happen if, for example, only one side could get High Performance engine mecha, or some other tangible property that significantly outweighed its downside.
Militarily speaking, the higher potential, lower maintenance mechas are simply better, and making mass-producable (to the point of them being shop buyable) biotech available to a single faction and not its rivals, should, in my mind, have far-reaching consequences to the political relationships of the spinners.
Whether this is something you want to entertain is up to you, but a canny player would work to either:
Make their faction and faction allies the only ones with working, mass-produced biomech squadrons, near guaranteeing their eventual victory over their rivals and subsequent domination of the L5 region.
or:
Secretly ensure biotech is spread equally across all factions, ensuring a new, biotech arms race hand in hand with regular mecha, maintaining stability in the L5 region whilst at the same time encouraging better and better biomecha to come out for the player to potentially buy.
I'm saying that adding a special filter to remove the portraits of people with glasses from a location that uses genetic screening is too much of a pain in the arse for me to bother with.
Works for me. You had me with "glasses are trendy" anyway.
