Category: Uncategorized

Progress Report

GearHead Caramel is getting closer and closer to a first real release. The character generator is working, the shops are working, the skill training interface is working, and missions are working. I’m adding a bit more content so Wujung doesn’t seem so empty; it should be ready to go soon. (Of course, if you want …

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Victory!

The fundraising campaign for GearHead Caramel was successful, and the image recoloring method has been translated to a C extension. The new version is literally 100x faster than the Python one. Changing portrait colors used to cause a noticeable delay, but now it’s instantaneous. Many thanks to A Bunch of Hacks for their good work! …

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Power Level Surging

For the past week and a half I’ve been raising money to hire some C++ programmers for GearHead Caramel, and I’m happy to say that we’re almost there! I’d like to thank everyone who has contributed, ordered art, or bought stuff from my itch.io shop. Another $100 or so is needed before the programmers can …

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The Adventure System

Today I updated GearHead Caramel’s adventure system. This is the bit that allows temporary content to be added to a campaign and then removed later- the same kind of stuff as GearHead 1 and GearHead 2’s random plots. GearHead Caramel inherited its plot system from Dungeon Monkey Eternal, and while DME has the ability to …

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Commissions Open for GearHead Caramel

In order to fund the hiring of some C++ programmers to write an open source PyGame extension for recoloring sprites, I’m opening social media avatar commissions. Want me to turn you into a zombie? Draw your OCs? Show what you’d look like as a post-apocalyptic hamster? Get in touch. And please, spread the word.

Fine Tuning the Portrait Generator

I’ve spent most of today fine tuning the portrait generator bits, moving the anchors around a pixel or two at a time, and I am now so burnt out on faces that I don’t even want to look in a mirror. While researching how other artists draw cartoonish or caricatured faces, I found something that …

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New GearHead Caramel Character Creator

I’ve been working on a new character generator for GearHead Caramel. This one is completely widgetified, and can be accessed using the mouse or the keyboard. Take a look at the video to see everything it can do. I’m hoping to make the first release of DeadZone Drifter, the GHC endless play campaign, before the …

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GH1v1.310: Thin Walls for All!

I’ve just uploaded GearHead-1 v1.310. There are some bug fixes, some UI tweaks, and some new graphics. Also, I have updated the release-packing script so that it automatically sets the version number. How fancy is that? You can get v1.310 from itch.io or GitHub. If you enjoy the game and can afford it, a small …

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Happy New Year, and Happy New Year

Happy solar new year! Also, happy lunar new year! I’ve been out of it for a while. Starting from December I’ve had sinusitis followed by pneumonia, which is not good, but the doctors assure me it is not going to kill me. In addition, for Christmas I was given the Kill Team rules and have …

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No New Release Yet, Have Some Cybertronic Spree

I’ve made some progress on GearHead Caramel this past week. The generic invocation targeting interface is complete, the attack interface is a subclass of the generic one, and everything seems to work both in and out of combat. But I’m not making a release tonight because I’m sick and hopped up on cold meds. Instead, …

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