Category: Uncategorized

Nov 21

Going to Kaigai Manga Festa Again

Tomorrow I’m heading to Tokyo for the Kaigai Manga Festa, where you’ll be able to find me at table F-2. After I get back to Korea next week I’m hopeful that I’ll be able to finish off the much-delayed next release of GearHead2, and after that I’m going to try to get a minimally playable …

Continue reading »

Aug 13

Origins of GearHead

I am currently visiting my parents in Canada and trying to sort through all the junk in my closet. I’ve found a bunch of notes which predate GearHead development, but which show many of the influences that went into it. This page from my 1993 university notebook describes a method for generating random sentences- basically, …

Continue reading »

Jul 29

Death Sword

Death Sword is a haunted 1980s-style adventure RPG. There is a malevolent presence trapped in the program; as the game world breaks down, you will learn more about this entity and the fate of the teenage programmer who created Death Sword. Developer Ranilda Baeddel is currently running a GoFundMe so she can finish this game …

Continue reading »

Jul 02

Random Maps from Dungeon Monkey Eternal

I’ve been ripping out the skeleton from Dungeon Monkey Eternal and genericizing it for GearHead Caramel. Python has made this process far easier than it would have been in (non-Object) Pascal. The random map generator presented a special challenge because of how much game-specific stuff it relies on, such as the terrain list and wandering …

Continue reading »

Jun 16

GearHead: Caramel Isometric Map Handler

A short video demonstrating the isometric map routines I’ve written for GearHead: Caramel. The big advantage of this new system is that it allows sub-tile movement of characters and animations; instead of jumping from one tile to the next, things can move smoothly across the map.

Apr 04

New Idea: The Story So Far

After yesterday’s post about GearHead-2, I started thinking about how the game reminds the player of the story so far. Instead of listing the history items as above, I wonder if it would be possible to generate a single paragraph describing the current state of the story? Something like: The space colonies of the Free …

Continue reading »

Nov 02

Everything is Rocking Out of Control

The weekend before last I was in Japan for the Kaigai Manga Festa. This was my first time in Tokyo, and my first time at a Japanese convention. I met a lot of cool people, picked up a lot of new comics, and ate a lot of delicious food. The best part was meeting a …

Continue reading »

Jul 04

San Francisco Comics Tour

On Saturday, one day after landing in San Francisco, I led some of the first year Comics MFA students on a tour of some of the best local comic shops. Our first stop was Isotope the Comic Book Lounge, followed by Comix Experience, Whatever (helpfully suggested by James at Isotope), and Mission Comics and Art. …

Continue reading »

May 03

There is nothing cute about acute sinusitis.

Sorry for the lack of updates this past week, but I’ve been unwell.

Apr 21

Dishonorable tactics for fun and profit

If you’re looking for a bit of an edge in GH1, here’s a nice degenerate tactic you can try. I like this one because it gives some insight into how the game works. The first thing you need to know is that GearHead is a clock-based system. Actions take a certain amount of time. After …

Continue reading »