Category: Other Games

Aug 16

Troubles with Iconic Life

The Troubles with Iconic Life was an adventure game I started working on during university. The player character is an icon living inside a computer world- sort of like a low-fi Tron. Your mission was to solve some sort of crisis by traveling through this world and playing a bunch of buggy minigames. In each …

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Jul 29

Death Sword

Death Sword is a haunted 1980s-style adventure RPG. There is a malevolent presence trapped in the program; as the game world breaks down, you will learn more about this entity and the fate of the teenage programmer who created Death Sword. Developer Ranilda Baeddel is currently running a GoFundMe so she can finish this game …

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Dec 15

Painting Fantasy Portraits

To practice both painting and faces, I’ve started doing fantasy portraits. Once I get enough of them I’ll upload the set to OpenGameArt.org and maybe incorporate them into Dungeon Monkey Eternal. I wanted to do the pictures in traditional media because in my mind that’s how classic fantasy portraits are supposed to be done. Obviously …

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Dec 08

Dungeon Monkey Eternal now installable

I’ve made two quick changes to Dungeon Monkey Eternal. First, I’ve cleared most of the source files out of the root directory. Second, I’ve added a working setup.py packaging file. The good news is that it should now be much easier to pack the game for Linux distros, create an executable version for Windows, and …

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Jun 28

GearHead on itch.io

I’ve just created a page for GearHead-1 on itch.io. I like that site. I have no idea whether anyone will leave a tip for me there, but at the very least it’s one more place to get out the message that GearHead is still kicking. I’ll probably upload my comics and other games some time …

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Apr 16

Dungeon Monkey Campaign Idea

As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …

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Mar 03

Things Dungeon Monkey Eternal can learn from GearHead 1

Continuing from yesterday’s post, there are also a lot of things that DME could take from GH1. Goals require meaningful choices One of the great things about GearHead is that there are a lot of paths for the player to take, each with their own risks and rewards. Many of these paths require particular skill …

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Mar 02

Lessons GH1 can learn from Dungeon Monkey Eternal

Over the past few years I haven’t been able to do much programming, but I did cobble together a new entry in the Dungeon Monkey series, Dungeon Monkey Eternal. It’s a fun tactics RPG which is played in short coffeebreaklike adventures. This was my first major project in Python, and a big motivation behind its …

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Jan 31

Dungeon Monkey Eternal

Dungeon Monkey Eternal is the latest game in the Dungeon Monkey series, and the first written in Python. I started this project as a warm-up for GearHead3, under the apparently correct assumption that diving straight into a big project using a language I didn’t really know would have been a bad idea. You can create …

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