Category: News

Mar 02

Lessons GH1 can learn from Dungeon Monkey Eternal

Over the past few years I haven’t been able to do much programming, but I did cobble together a new entry in the Dungeon Monkey series, Dungeon Monkey Eternal. It’s a fun tactics RPG which is played in short coffeebreaklike adventures. This was my first major project in Python, and a big motivation behind its …

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Feb 29

Current GearHead1 Goals

Mikki, Watu, and Seok-hyun from "How to be Human"

As I’ve said before, my current goal for GearHead-1 is to polish up what’s there rather than to expand the game. Here are my top priorities for things that need improvement. The plots and other scripts should work consistently and without too many errors. I realize that it is probably literally impossible to eliminate all …

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Feb 28

GearHead-1 v1.200

Seargent Huff from The Last Human Alive

I’ve just uploaded a new release of GearHead-1 to Github. You can download compiled versions for Windows and Linux, as well as the source code, from here. Let me know if you have any trouble… I haven’t done this in ages and just hope I packed everything right. Version 1.200 compiles with the latest release …

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Feb 25

Xiap Victorious

Xiap and his lancemates in the wreckage of Typhon's fortress.

I just completed my recent playthrough of GearHead1. Xiap and his lancemates- the robot Omega 1004, guardian Meskyfer, and combat medic Joyjen- defeated Typhon and the Clan Ironwind army. During the final battle Xiap also managed to shoot down Yjin’s neko, which was a nice bonus. Overall I really enjoyed this playthrough. I think the …

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Feb 22

Comic World Busan 96

This weekend I tabled at Comic World Busan 96. I met a bunch of people, ate a whole bunch of food, and sold out of four books. It was a good time. Unfortunately, it was the last ComicWorld for Belli-buttons and Puppyshaker (for now), leaving me the last foreigner at Korean comikets (for now). I …

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Feb 17

New Walls and Template

Just in case there’s any interest, here is the new rusty steel wall spritesheet: And here is a blank wall template: The remaining walls that need to be done are Residential Wall, Stone Wall, Hospital Wall, Plain Wall, Gold Wall, Wooden Wall, Stainless Steel Wall, Earth Wall, Shop Wall, Fortress Wall, Industrial Wall, Neon Wall, …

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Feb 16

New Walls

Picture of the new rusty steel wall

I am going to try to add thinwall sprites for all of the wall types. The former thinwall sprites were so large that they completely hid the tile behind them, so I’ve reduced the height of the new ones a little bit. The color scheme of the new walls is inspired by the Sunrise real …

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Feb 13

Bad Plot Behavior in GearHead1

NPC saying "I think Cahewroi needs a mecha pilot to protect some trucks."

One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …

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Feb 10

Young Joe was an arse.

Through playing GearHead-1 I’ve come to realize something many of you probably already know: my twentysomething self was a bit of an arse. I mean, in many ways he was also quite brilliant, but when my lancemates die of poisoning on the bus to downtown Snake Lake, despite the fact that they had plenty of …

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Feb 02

GearHead 2 on GitHub

Just a quick note to let you know that I’ve started a repository for GearHead2 on GitHub. Much like the GH1 repository, there are a few changes which never got uploaded to SourceForge but nothing too major.