Category: News

GearHead-1 v1.200

Seargent Huff from The Last Human Alive

I’ve just uploaded a new release of GearHead-1 to Github. You can download compiled versions for Windows and Linux, as well as the source code, from here. Let me know if you have any trouble… I haven’t done this in ages and just hope I packed everything right. Version 1.200 compiles with the latest release …

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Xiap Victorious

Xiap and his lancemates in the wreckage of Typhon's fortress.

I just completed my recent playthrough of GearHead1. Xiap and his lancemates- the robot Omega 1004, guardian Meskyfer, and combat medic Joyjen- defeated Typhon and the Clan Ironwind army. During the final battle Xiap also managed to shoot down Yjin’s neko, which was a nice bonus. Overall I really enjoyed this playthrough. I think the …

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Comic World Busan 96

This weekend I tabled at Comic World Busan 96. I met a bunch of people, ate a whole bunch of food, and sold out of four books. It was a good time. Unfortunately, it was the last ComicWorld for Belli-buttons and Puppyshaker (for now), leaving me the last foreigner at Korean comikets (for now). I …

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New Walls and Template

Just in case there’s any interest, here is the new rusty steel wall spritesheet: And here is a blank wall template: The remaining walls that need to be done are Residential Wall, Stone Wall, Hospital Wall, Plain Wall, Gold Wall, Wooden Wall, Stainless Steel Wall, Earth Wall, Shop Wall, Fortress Wall, Industrial Wall, Neon Wall, …

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New Walls

Picture of the new rusty steel wall

I am going to try to add thinwall sprites for all of the wall types. The former thinwall sprites were so large that they completely hid the tile behind them, so I’ve reduced the height of the new ones a little bit. The color scheme of the new walls is inspired by the Sunrise real …

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Bad Plot Behavior in GearHead1

NPC saying "I think Cahewroi needs a mecha pilot to protect some trucks."

One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …

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Young Joe was an arse.

Through playing GearHead-1 I’ve come to realize something many of you probably already know: my twentysomething self was a bit of an arse. I mean, in many ways he was also quite brilliant, but when my lancemates die of poisoning on the bus to downtown Snake Lake, despite the fact that they had plenty of …

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GearHead 2 on GitHub

Just a quick note to let you know that I’ve started a repository for GearHead2 on GitHub. Much like the GH1 repository, there are a few changes which never got uploaded to SourceForge but nothing too major.

Dungeon Monkey Eternal

Dungeon Monkey Eternal is the latest game in the Dungeon Monkey series, and the first written in Python. I started this project as a warm-up for GearHead3, under the apparently correct assumption that diving straight into a big project using a language I didn’t really know would have been a bad idea. You can create …

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Hello Terra!

It’s been a long time, hasn’t it? Just so you know, I’m not dead yet and neither is GearHead, though neither one of us are quite as active as we used to be. This past while I’ve been busy with graduate studies and, to be honest, I feel a bit guilty that I’m not working …

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