Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. Lancemate Switching from Backpack — 16 comments
  4. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  5. Full Screen Map Working — 16 comments

Author's posts

THD-36 Thorshammer

The Thorshammer is a heavy weapons battroid produced by RegEx Corporation. It is that company’s most popular model, being used by the Federation Defense Force, the Pro Duelist Association, the Bohemian Collective, and various other organizations throughout the solar system.

Z45-60 Zerosaiko

The Zerosaiko is one of the most popular mecha in the GearHead universe. It is designed for mobility and maneuverability. The basic version lacks firepower, but this is easily fixed with a little modification. Originally the Zerosaiko was produced exclusively by Zero Tech, a family-run company in Namok. In NT160 Zero Tech was acquired by …

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My Computing Adventures

Last week I had to bring my laptop into the shop because its creaky old case had finally blown a hinge. This week I had to bring it back to the shop because the ROM BIOS suddenly stopped working. These are the first problems this machine has given me in the five years that I’ve …

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On Roguelikeness and Ultimatude

I’d like to talk for a bit about the design of GearHead Caramel. As usual, most of the big decisions were motivated by the type of game I want to play and the systems I want to program. Many of the changes are moving the game away from a classic roguelike, but I don’t think …

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Competing Goods: Cavalier Virtues

GearHead Caramel will not feature the Heroic/Villainous morality scale used in previous GearHead games. Typically, games that feature a good/evil scale use it to divide up the content: play a hero and you get one story, play a villain and you get a slightly different story. The moral choices you get to make tend to …

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GearHead Caramel One Week Update

Thanks to everyone who has provided feedback on GearHead Caramel so far. If you haven’t tried it yet, you can download the release or the latest commit from GitHub. I’ve heard one report of fullscreen mode not working properly on a laptop computer. I haven’t managed to replicate that problem, but I did find that …

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New Style Portraits: Step by Step

As you can see from the above picture, GearHead Caramel uses much bigger portraits than previous GearHead games, and the color switcher can handle subtler shading. Plus, there are now five recoloring channels to work with instead of just three. Here’s a quick tutorial on how I’ve been making portraits for the new system. I …

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Enjoy some Winter Mocha!

Happy Tip’s Eve, everyone! I just uploaded the first release of GearHead Caramel, a short scenario called Winter Mocha. Try it out and let me know what you think.

GearHead Caramel Exploration and Combat Working

Both exploration and combat are now working in GearHead Caramel… if you can forgive the fact that the enemy pilots fight like they’re drunk. Right now they just pick a random weapon, try to attack a random target, and if that doesn’t work out they walk randomly. I am hoping to release a playable demo …

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All The Missiles

It’s a bit hard to see the shot animations on the video (especially since I only fired one missile), so here’s a gif of a BuruBuru launching (and hitting with!) all 20 of its missiles at once. In GearHead Caramel the missiles anim shows how many missiles were fired, letting you know at once just …

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