Joseph Hewitt

Author's details

Name: Joseph Hewitt
Date registered: January 28, 2016

Latest posts

  1. GearHead: Caramel Isometric Map Handler — June 16, 2017
  2. New Idea: The Story So Far — April 4, 2017
  3. More GearHead2 Thoughts — April 3, 2017
  4. Random Story Generation Part 2: GearHead-1’s Core Story — January 24, 2017
  5. Random Story Generation Part 1: Nothing More Practical Than A Good Theory — January 16, 2017

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. Lancemate Switching from Backpack — 16 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. GearHead-1 v1.200 — 15 comments

Author's posts listings

Jun 16

GearHead: Caramel Isometric Map Handler

A short video demonstrating the isometric map routines I’ve written for GearHead: Caramel. The big advantage of this new system is that it allows sub-tile movement of characters and animations; instead of jumping from one tile to the next, things can move smoothly across the map.

Apr 04

New Idea: The Story So Far

After yesterday’s post about GearHead-2, I started thinking about how the game reminds the player of the story so far. Instead of listing the history items as above, I wonder if it would be possible to generate a single paragraph describing the current state of the story? Something like: The space colonies of the Free …

Continue reading »

Apr 03

More GearHead2 Thoughts

Sorry for the silence- it’s been a busy couple of months. I’ve been playing through GearHead-2 again. Tonight, my character Hawk finally earned the respect of his criminal space trucker rival. One of the things that makes GearHead-2 very different from GearHead-1 is the scale. In GH1, you will travel between a small number of …

Continue reading »

Jan 24

Random Story Generation Part 2: GearHead-1’s Core Story

To briefly recap part one, one way to create a random story generator is to write a whole lot of story fragments, arrange a subset of the fragments into a list, and count on your player’s sense of closure to assemble the list into a coherent story. In this part I’m going to look at …

Continue reading »

Jan 16

Random Story Generation Part 1: Nothing More Practical Than A Good Theory

I’ve decided to document my experiments in random story generation, in the hope that these notes will be helpful to other developers and hobbyists. This first post will define some of the terms I’ll be using and introduce some of the theory. My first idea for a random story generator came during a literary criticism …

Continue reading »

Dec 15

Painting Fantasy Portraits

To practice both painting and faces, I’ve started doing fantasy portraits. Once I get enough of them I’ll upload the set to OpenGameArt.org and maybe incorporate them into Dungeon Monkey Eternal. I wanted to do the pictures in traditional media because in my mind that’s how classic fantasy portraits are supposed to be done. Obviously …

Continue reading »

Dec 13

There’s a new open source FreePascal scifi roguelike in town…

Well actually, it isn’t exactly new. After receiving a letter from ZeniMax, Kornel has shortened the name of this beloved game and released the source. If you have never played D*** the Roguelike before, now is a great time to give it a try.

Dec 08

Dungeon Monkey Eternal now installable

I’ve made two quick changes to Dungeon Monkey Eternal. First, I’ve cleared most of the source files out of the root directory. Second, I’ve added a working setup.py packaging file. The good news is that it should now be much easier to pack the game for Linux distros, create an executable version for Windows, and …

Continue reading »

Nov 23

My Secret Life as a Mad Scientist

Just in case you were wondering what I was doing all October.

Nov 21

ITM-01 Claymore

Once it was king of the battlefield; now its name is synonymous with obsolete. The Claymore is the oldest mecha design still in common use on Earth. This longevity comes from its rugged durability and ease of manufacture. The standard ITM-01 configuration comes with a heavy autocannon, a shield, twin light autocannons in the torso, …

Continue reading »

Older posts «