Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. Lancemate Switching from Backpack — 16 comments
  4. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  5. Full Screen Map Working — 16 comments

Author's posts

Papercraft BuruBuru

If you’ve been following the development version of GearHead Caramel, you’ll see that I’ve been getting more work done on skills and the new electronic warfare/computers system. Hopefully I’ll make a new release soon… but not this week because I’ve been working on a papercraft model of the SAN-X9 Buru Buru. Last weekend at Comic …

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Stealth and Searching Work

As the title says, stealth and searching now work, both for the player and NPCs. GearHead Caramel uses a Dungeon Monkey-style invocations system for all attacks and skill uses. One of the great things about this system is that skills contain their own usage instructions; instead of the NPC AI needing to know about every …

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Comics in Seoul and San Francisco

A whole lot of friends are currently in San Francisco for GDC; if you’re still going to be there on Saturday, there’s a release party for Sci-fi San Francisco at Mission: Comics & Art. I have a story in this anthology so obviously it’s worth picking up even without thinking about all the other great …

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Working on Stealth

My current project is to get stealth working in GearHead Caramel. For now, it will use the same rules as in Dungeon Monkey Eternal- if your stealth action is successful, your character will be effectively invisible until revealed. Unfortunately there are still a whole lot of details to work out- for instance, if your entire …

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GearHead Caramel v0.120: Getting Skillful

I’m happy to announce a new release of GearHead Caramel: Winter Mocha. The enemies are now smarter. The repair skills work. Module attacks have been added, so if you run out of ammo you can at least go down kicking. Configuration can be edited in-game, and there’s an option to disable the music (which was …

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No New Release Yet, Have Some Cybertronic Spree

I’ve made some progress on GearHead Caramel this past week. The generic invocation targeting interface is complete, the attack interface is a subclass of the generic one, and everything seems to work both in and out of combat. But I’m not making a release tonight because I’m sick and hopped up on cold meds. Instead, …

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How to be Human is Back

I took a brief hiatus from updating my comics site while working on GearHead Caramel. Now that it’s out there, I’ve started posting a page every Wednesday again. Also, I’m hoping to make yet another GearHead Caramel release later this week. Wish me luck.

Winter Mocha Random Story Generator: Propp’s Ratchet

The GearHead Caramel mission generator uses basically the same random story generation process as the GearHead2 core story, but since you can play through Winter Mocha in about ten minutes it makes a much better demonstration model. This story generator uses what I call Propp’s Ratchet. Vladimir Propp was a Russian folklorist who broke folk …

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SDH-22 Corsair

For many years, the Corsair was the main battle mecha used by the Terran Defense Force. The Corsair was designed to fulfill every possible combat role. It exemplifies the “multi-purpose battroid” model that was popular in the 120s: a handheld ranged weapon, a collar mounted support weapon, a shield, and a secondary movement mode. The …

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Future Plans for GearHead Caramel

Hopefully, by now at least a few of you have tried the latest version of GearHead Caramel: Winter Mocha. How do you find it- too easy? Too hard? My plan for Winter Mocha is to use it as the introductory scenario and tutorial level for GearHead Caramel. As the planned features get added to the …

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