Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. Lancemate Switching from Backpack — 16 comments
  4. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  5. Full Screen Map Working — 16 comments

Author's posts

MOG-07 Haiho Papercraft Model

The MOG-07 Haiho papercraft model is now available at itch.io.¬† This one is at the same scale as the BuruBuru, 1/144, and comes with a small habitat dome. There are a variety of decal options for the front armor plate if you don’t care for the smiley face.

GHC v0.130: Father’s Day Deployment

I’ve just uploaded a new release of GearHead Caramel. This release finishes off Winter Mocha, at least for now, so I can move on to creating the first real scenario. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ‚ÄčIt should only take ten …

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SAN-X9 BuruBuru now at itch.io

The BuruBuru paper model is now available at itch.io. The kit includes an info sheet (featuring this lovely 1980s style cover), the mecha parts, and a set of optional decals which you can use to customize your ride. You’ll need to print the parts on heavy cardstock (180g or thicker) and the decals on label …

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More Papercraft

Turns out that the papercraft BuruBuru was very popular at Comic World Seoul, so I’ve given it a friend for next time. I am currently getting pdfs for these two models put together, and will upload them to itch.io and DriveThruRPG. I think I’m all papercrafted out now, so I really really hope to release …

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Papercraft BuruBuru

If you’ve been following the development version of GearHead Caramel, you’ll see that I’ve been getting more work done on skills and the new electronic warfare/computers system. Hopefully I’ll make a new release soon… but not this week because I’ve been working on a papercraft model of the SAN-X9 Buru Buru. Last weekend at Comic …

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Stealth and Searching Work

As the title says, stealth and searching now work, both for the player and NPCs. GearHead Caramel uses a Dungeon Monkey-style invocations system for all attacks and skill uses. One of the great things about this system is that skills contain their own usage instructions; instead of the NPC AI needing to know about every …

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Comics in Seoul and San Francisco

A whole lot of friends are currently in San Francisco for GDC; if you’re still going to be there on Saturday, there’s a release party for Sci-fi San Francisco at Mission: Comics & Art. I have a story in this anthology so obviously it’s worth picking up even without thinking about all the other great …

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Working on Stealth

My current project is to get stealth working in GearHead Caramel. For now, it will use the same rules as in Dungeon Monkey Eternal- if your stealth action is successful, your character will be effectively invisible until revealed. Unfortunately there are still a whole lot of details to work out- for instance, if your entire …

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GearHead Caramel v0.120: Getting Skillful

I’m happy to announce a new release of GearHead Caramel: Winter Mocha. The enemies are now smarter. The repair skills work. Module attacks have been added, so if you run out of ammo you can at least go down kicking. Configuration can be edited in-game, and there’s an option to disable the music (which was …

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No New Release Yet, Have Some Cybertronic Spree

I’ve made some progress on GearHead Caramel this past week. The generic invocation targeting interface is complete, the attack interface is a subclass of the generic one, and everything seems to work both in and out of combat. But I’m not making a release tonight because I’m sick and hopped up on cold meds. Instead, …

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