Joseph Hewitt

Author's details

Name: Joseph Hewitt
Date registered: January 28, 2016

Latest posts

  1. Random Story Generation Part 2: GearHead-1’s Core Story — January 24, 2017
  2. Random Story Generation Part 1: Nothing More Practical Than A Good Theory — January 16, 2017
  3. Painting Fantasy Portraits — December 15, 2016
  4. There’s a new open source FreePascal scifi roguelike in town… — December 13, 2016
  5. Dungeon Monkey Eternal now installable — December 8, 2016

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. Lancemate Switching from Backpack — 16 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. GearHead-1 v1.200 — 15 comments

Author's posts listings

Jan 24

Random Story Generation Part 2: GearHead-1’s Core Story

To briefly recap part one, one way to create a random story generator is to write a whole lot of story fragments, arrange a subset of the fragments into a list, and count on your player’s sense of closure to assemble the list into a coherent story. In this part I’m going to look at …

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Jan 16

Random Story Generation Part 1: Nothing More Practical Than A Good Theory

I’ve decided to document my experiments in random story generation, in the hope that these notes will be helpful to other developers and hobbyists. This first post will define some of the terms I’ll be using and introduce some of the theory. My first idea for a random story generator came during a literary criticism …

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Dec 15

Painting Fantasy Portraits

To practice both painting and faces, I’ve started doing fantasy portraits. Once I get enough of them I’ll upload the set to OpenGameArt.org and maybe incorporate them into Dungeon Monkey Eternal. I wanted to do the pictures in traditional media because in my mind that’s how classic fantasy portraits are supposed to be done. Obviously …

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Dec 13

There’s a new open source FreePascal scifi roguelike in town…

Well actually, it isn’t exactly new. After receiving a letter from ZeniMax, Kornel has shortened the name of this beloved game and released the source. If you have never played D*** the Roguelike before, now is a great time to give it a try.

Dec 08

Dungeon Monkey Eternal now installable

I’ve made two quick changes to Dungeon Monkey Eternal. First, I’ve cleared most of the source files out of the root directory. Second, I’ve added a working setup.py packaging file. The good news is that it should now be much easier to pack the game for Linux distros, create an executable version for Windows, and …

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Nov 23

My Secret Life as a Mad Scientist

Just in case you were wondering what I was doing all October.

Nov 21

ITM-01 Claymore

Once it was king of the battlefield; now its name is synonymous with obsolete. The Claymore is the oldest mecha design still in common use on Earth. This longevity comes from its rugged durability and ease of manufacture. The standard ITM-01 configuration comes with a heavy autocannon, a shield, twin light autocannons in the torso, …

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Nov 18

Good Week for GearHead2 Development

I’ve managed to get a lot of stuff done with GearHead-2 this week. The resizeable interface seems to be working all over. The expanded gender and romance options from GearHead1 have been incorporated. Several bugs have been fixed. Work on a new title screen has begun. No promises, but maybe there will be a new …

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Nov 16

Jupiter Hell on Kickstarter

Korlel Kisielewicz has just started a kickstarter for his new game, Jupiter Hell. It’s an old-school roguelike with a modern interface and graphics. If you enjoyed DoomRL, then you should definitely check this one out.

Nov 08

Procedural Texture Generation

Last week I mentioned that I’ve been playing around with procedural texture generation. The method I’ve been using takes an image sample, analyzes it, and then tries to reproduce its texture in several ways. For example, take this picture of grass from the public domain West’s Textures set. The source image shouldn’t have too many …

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