Both exploration and combat are now working in GearHead Caramel… if you can forgive the fact that the enemy pilots fight like they’re drunk. Right now they just pick a random weapon, try to attack a random target, and if that doesn’t work out they walk randomly.
I am hoping to release a playable demo by next week. There won’t be much content (my goal right now is a short introductory scene in town followed by one or two mecha fights), but it should show some of the new stuff that Caramel has. Keeping with the coffee-that-doesn’t-taste-like-coffee theme, my code name for the demo scenario is Winter Mocha.