GearHead2 v0.626: Real Good Times

I’ve just uploaded v0.626 to SourceForge. Today’s update is brought to you by socially awkward moments.

Here’s the list of changes:

  • New faction and city-based missions. Also, some new lancemate missions.
  • Largo now Class 6
  • New portraits by Ladi and new sprites by wipmeeniebom
  • Allies get shop discount, enemies get markup (services.pp)
  • Salvaged mecha can’t be sold for much money (arenascript.pp)
  • Increased basic mission rewards by 25% to compensate (arenascript.pp)
  • Sometimes, stores will put items on sale (services.pp)
  • Sales tag displayed in stores (services.pp)
  • Added cost adjust gear option (gearutil.pp)
  • Lancemates won’t learn more skills than limit (arenascript.pp)
  • Fixed Anti-Beam HYPER resistance (action.pp, Ephafn again)
  • Charge attacks should use proper skill (effects.pp, thanks Ephafn)
  • Fixed bug with MonkeyMap AddExit (randmaps.pp)
  • Carve maps can now get an exit (randmaps.pp)
  • Added MissionGiver character description (ghchars.pp)
  • Personadex cost bug fixed (ghintrinsic.pp)

As always, try it out and let me know what you think.

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