GearHead2 v0.626: Real Good Times
I’ve just uploaded v0.626 to SourceForge. Today’s update is brought to you by socially awkward moments.
Here’s the list of changes:
- New faction and city-based missions. Also, some new lancemate missions.
- Largo now Class 6
- New portraits by Ladi and new sprites by wipmeeniebom
- Allies get shop discount, enemies get markup (services.pp)
- Salvaged mecha can’t be sold for much money (arenascript.pp)
- Increased basic mission rewards by 25% to compensate (arenascript.pp)
- Sometimes, stores will put items on sale (services.pp)
- Sales tag displayed in stores (services.pp)
- Added cost adjust gear option (gearutil.pp)
- Lancemates won’t learn more skills than limit (arenascript.pp)
- Fixed Anti-Beam HYPER resistance (action.pp, Ephafn again)
- Charge attacks should use proper skill (effects.pp, thanks Ephafn)
- Fixed bug with MonkeyMap AddExit (randmaps.pp)
- Carve maps can now get an exit (randmaps.pp)
- Added MissionGiver character description (ghchars.pp)
- Personadex cost bug fixed (ghintrinsic.pp)
As always, try it out and let me know what you think.
