GearHead2 v0.612, it is what it is

I just uploaded GH2v0.612 to SourceForge. Many thanks to Buffered, who provided many of the bug fixes. Here’s the list of changes:

- Antobiotics, Neural Regenerator now working thanks to Buffered (ghswag.pp)
- Can’t use reverse movement if not legal for movemode (pcaction.pp)
- Fixed many bugs in the Vesuvian Freighter quest
- PC should not get hungry during shuttle flights (arenacfe.pp)
- Range modifiers should be applied correctly (effects.pp)
- Scavenged limbs get mecha name as designation (arenascript.pp)
- ASCII memo interface now shows Call Person option (vidgfx.pp)
- Can’t forget the hidden skills, thanks to Buffered (training.pp)
- FindNAtt, FindSAtt should be faster, thanks to Buffered (gears.pp)
- Correct mecha energy level shown in ArenaHQ, thanks to Buffered (description.pp)
- Fixed possible crash in UpgradeWeapons, thanks to Buffered (customization.pp)
- Hopefully no “Not Responding” thing during long enemy turns, thanks Buffered (arenacfe.pp)
- Missile launchers get +4 range bonus (locale.pp)
- Changed the WeaponRange calculator (locale.pp)
- Spot Weakness correctly applied to damage, thanks to Buffered (effects.pp)
- Fixed door repair crash (skilluse.pp)
- Fixed Zerosaiko 2H problem
- Changed the Overload, CauseStatus defense targets (effects.pp)
- Core story plots load different components if episode conclusion (mpbuilder.pp)
- Fixed the guns of the Secutor, Daum, Cogan, and Corraich
- Added Phil Munoz’s female mesh to the experimental full3D mode (glmap.pp)
- Lancemates will expand the visible map area (action.pp)

Try it out and let me know what you think.

One Response to “GearHead2 v0.612, it is what it is”

  1. EuchreJack Says:

    Glad to see the new versions, they look great!

    Just testing it out, and had the good old “meet me outside and duel” with the initial friend, only to have the friend’s encounter over a building in the Clund Rock.

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