GearHead2 v0.611: Hunting bugs is hard work
I’ve just uploaded GH2v0.611 to SourceForge. This is largely a bugfix release- as predicted, there were several problems with v0.610, and this corrects most of them. Here’s the list of changes from the history file:
- Fixed several quest and core story issues
- Modified the Steel Arena a bit
- Funky martial arts fixed (effects.pp)
- Added Uniform scene special tag (arenascript.pp)
- Boxed lunches should stack once more (backpack.pp)
- Encounter dungeon entrances should now activate properly (arenascript.pp)
- Dungeons now record the ID of their entry scene (mpbuilder.pp)
- Fixed L5Law’s alleigance (FACTIONS_Default.txt)
- Modified the Pixie mecha
- Added SocSkillTar ASL command (arenascript.pp)
- Added SkillTar, HardSkillTar to the macro initializer (arenascript.pp)
- Even without Repair, can rarely salvage destroyed enemy mecha (arenascript.pp)
- Tech Vulture needed to salvage destroyed enemy mecha (arenascript.pp)
- Spontaneous ejection more likely if all weapons disabled (arenacfe.pp)
- Forced ejection more dependent on situation (arenacfe.pp)
- NoMouse will not interfere with map rotation, scrolling (glmap.pp)
- Using repair skills should provide XP again (skilluse.pp)
- Changed the shopkeeper upgrade rate (services.pp)
This release is fully compatible with v0.610, but in order for some of these changes to take effect you’ll need to start a new campaign. Please see the forum for additional commentary.

August 30th, 2009 at 2:04 pm
Macross is awesome.