GearHead2 v0.532
Again, this is mostly a bugfix release. All the deadends that have been reported up to this point should be fixed. Here’s the list of changes:
- May eject ammo clips from items via backpack display (backpack.pp) - Screen should only update once per PC move (arenaplay.pp) - May rename mecha from Arena HQ (gh2arena.pp) - Arena HQ will no longer crash when using skills (action.pp) - May no longer move installed ammo from one gun to another (backpack.pp) - Fixed local macro initialization crash (arenascript.pp) - Skill XP gain for good roll proportional to target number (action.pp) - Gain more Shopping XP for buying items, none for selling (services.pp) - Shipping menu should list correct city names (services.pp) - Smoke, fire marked as temporary (effects.pp) - Added IfMechaCanEnterScene ASL command (arenascript.pp) - PC's mecha checked for scene compatability; TownMecha depreciated (arenaplay.pp) - Added Inside environment type (movement.pp) - Separate shop options for reloading equipped, unequipped weapons (services.pp)
Try it out and let me know what you think.

January 14th, 2009 at 4:30 am
You really work a lot on it, don’t ya?
Anyways:
“- May rename mecha from Arena HQ (gh2arena.pp)”
Huzzah!
“- Gain more Shopping XP for buying items, none for selling (services.pp)”
Is that proportional to the value of the bought item or a fixed value?
January 14th, 2009 at 5:25 am
“You really work a lot on it, don’t ya?”
Yes. Yes I do.
“Is that proportional to the value of the bought item or a fixed value?”
It’s proportional to the unscaled value of the item.
January 14th, 2009 at 10:58 am
“It’s proportional to the unscaled value of the item.”
Though as much, would be far too easy to raise it otherwise because all we’d buy then would be smoke grenades.
January 14th, 2009 at 3:56 pm
Thanks for the bug fix.
I’m looking forward to the robotics bug fix…I love robotics…
January 14th, 2009 at 10:32 pm
[...] GearHead2 v0.532 GearHead2, the only roguelike game in which you can be a lawyer and a pirate at the same time, has just passed a big milestone. [...]
January 16th, 2009 at 2:03 am
More brilliant work as usual just as I get back to playing GH2. Thanks for the fixes, looks like some useful stuff.
January 16th, 2009 at 3:11 am
…although there really needs to be a daaamned comprehensive manual at some point. Mecha modifications get plain confusing. I’m still unsure as to why I can’t put a BuruBuru arm on my Ice Wind, other than perhaps some kind of restriction on weight.
January 16th, 2009 at 10:24 am
Your problem, as I understand it:
The Buru Buru arm is too big for your Ice Wind. Every mecha has a size class (from 1 to 10), with Buru Burus at 5 IIRC. Their body parts can be no more than one size larger than their size class. Many mecha have undersized arms or heads, while some have oversized parts (e.g. the Gorilla’s arms).
This all gets pretty confusing when there’s no way to see the size of a mecha or its parts. Even if you tried to discern size by looking at mass, you’d run into trouble since some mecha are made from lightweight materials.
January 16th, 2009 at 12:32 pm
Is this compatable with the previous version?
January 16th, 2009 at 7:40 pm
Save files are compatible, but some of the changes (such as checking to make sure your mecha is spaceworthy before allowing you to leave a spinner) won’t be present unless you start a new campaign.