GearHead2 v0.520

Just in time for Halloween, a new release of GH2 has been uploaded to SourceForge. There are a whole lot of changes this time as the game continues to get more and more playable. The core story has been expanded with two new episodes of the BeanPole campaign plus one bonus episode. A large number of mecha have been added, including many updated GH1 models for the Pro Duelist Association and new battroids for the Red Mask Raiders and MUGL Enterprises. Oh, and there’s also the general production model of the Gladius, in case anyone’s interested.

Click below the fold for the complete list of changes and instructions for updating v0.511 RPG save files to v0.520.

- Added Century, Gladius, Hariseng, Fenris, Secutor, Thorshammer, Gaunt, Eggman mecha
- Added Dragon theme
- Master plot plotstatus-keyed rumors should now work (mpbuilder.pp)
- Fixed problem with dynamic encounter map generator (arenascript.pp)
- Fixed some problems with long strings (texutil.pp)
- Added BLIND status effect (ghweapon.pp)
- Added Hanging NPC core story element (corestorystub.txt)
- Fixed a crashing bug with overcharger bonus (movement.pp)
- Investigation skill changed to Insight
- Encounters won’t usually attack PC while on foot (gamedata/meta11.txt)
- Fixed crashing bug in map generator (randmaps.pp)
- Shopkeeper’s skill will improve the more items purchased (services.pp)
- Basic mode PCs get random talents (chargen.pp)
- Random character generator should provide better skills (chargen.pp)
- Added faction/mecha analysis program (mekcheck.pas)
- Added ESSENTIAL item category
- For store placement, sets use average value of items (services.pp)
- Now easier to improve stats with limited skills (training.pp)
- Core story deadend instructs player to make report (playwright.pp)
- Movement systems mounted in legs, wings get a thrust bonus (movement.pp)
- On an asteroid, space flight can substitute for regular flight (movement.pp)
- Rocket Arena now gets predefined map
- NPC equipment can be locally availiable (arenaplay.pp)
- Added \ChatNPCMecha message formatting string (arenascript.pp)
- Hovel Market has a guaranteed weapon shop (ATLAS_L5Region.txt)
- Fixed the “NPC in door” message bug (narration.pp)
- No buildings should be unreachable on city map (randmaps.pp)
- FieldHQ menu provides full names (pcaction.pp)
- Shuttle service has no range (services.pp)
- Shuttle service now includes a meal (services.pp)
- NeverFail NewNPCs will have correct job title (playwright.pp)
- Chardesc accepts Friend,Family,Lover,ArchEnemy (gearparser.pp)
- NeverFail NewNPCs will be individualized (playwright.pp)
- Fixed leftover placeholder bug (mpbuilder.pp)

About the save files: there have been changes made to the core story, so the save files from previous versions may have problems depending on how your campaign progresses. These problems should not render the game unplayable, but may cause script errors. In order to fix the problem, you need to edit the save file in a text editor. Search for the line “&AmoreNPC <N9>”, then directly underneath it insert the following code:

&SetHangingNPC <N= 10 ?>
&HangingNPC <N10>
element10 <C>
palette_entry_code10 <H>

Try it out, and let me know what you think.

One Response to “GearHead2 v0.520”

  1. :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information :: » Blog Archive » Releases Wire XXIII Says:

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