Archive for May, 2010

GearHead2 v0.627: Subversion Update of the Beast

I’ve just uploaded GH2 v0.627 to SourceForge. This is mostly a bugfix release, intended to provide a stable version while I work on the big balance issues being talked over on the forum. This version also marks the 666th update of the game’s SVN repository, which may be of interest if you are either a biblical literalist or a fan of Iron Maiden. In either case rock on.

Here’s the complete list of changes:

  • Convoy defense mission should be fairer now
  • Updated Defense Patrol and Bounty Hunt plots
  • Sets generated as random loot will be unpacked (gearparser.pp)
  • Window and icon names now set in graphical versions (glgfx.pp,cutegfx.pp)
  • Lancemates can learn talents from event-based training (arenascript.pp)
  • Added \SIBLING message formatting string (arenascript.pp)
  • Spaceport mechanics should be factionless
  • All mechanics will buy mecha (services.pp)
  • All gear recovered from battlefield marked as salvage (wmonster.pp)

Try it out and let me know if you encounter any problems.

Tuesday, May 25th, 2010

How to keep your Zock out of my Virunvee

Ideally you want every mecha to have a unique look, but at the same time it should be possible to tell which mecha belong together just by looking at them. Thus far I haven’t been thinking of this as much as I should have.

I think Mobile Suit Gundam did this well with the Zeon mecha (some of you are probably wondering if I watch any TV shows other than Gundam lately. Well, I’m also watching Corner Gas, but I find that it has far less relevance to GearHead). Each of these mecha has a single red eye, and can be identified from the shape of its visor.

You can see the originals at the GundamOfficial website. Obviously this train was also made by Zeonic Corporation:

From our vacation to Japan several years ago.

Well, maybe not, but I think that it does show the power of a signature look. Anyhow, here’s a picture of mecha heads I made for GearHead2:

GearHead Heads

Most of the Comet mecha look similar except for the Trailblazer. They also have similar bodies, with three segments and the cockpit located just under the head. The Hoeller mecha are all kind of smooth with differently shaped viewports and optional spiky bits. Most of the MUGL mecha are round and stubby, with several models going for the scary mannekin look. The overall effect is meant to evoke the image of a 100 ton toybox.

Wednesday, May 19th, 2010

GearHead2 v0.626: Real Good Times

I’ve just uploaded v0.626 to SourceForge. Today’s update is brought to you by socially awkward moments.

Here’s the list of changes: (more…)

Tuesday, May 18th, 2010

Divisions of Aegis Foreign Service

Render by Kornel Kisielwicz

Though every Aegis citizen would agree that Luna is the pinnacle of human civilization, there are always a few brave or misguided souls who long for exploration and adventure.

Aegis Space Force

The ASF operates primarily in the L5 Region. Their primary stated mission is to defend the Lunar trade fleet from pirates and hostile nations. Their secondary stated mission is to build goodwill with the people of L5 through closer cultural and defense ties.

Most members of the Space Force are true believers in the Aegis cause. They signed up to protect their fellow space colonists and to spread the gospel of peace through unity. To qualify for the Space Force you must be diligent, highly skilled, and ideologically pure. Very few candidates meet these criteria.

Of course, diplomacy and defense are hardly the only missions Aegis Overlord has for the Space Force. By aligning them with the Rishiri Dominion, Aegis has leverage to affect politics in L5. In the event of a war with Earth it will be very useful to have allies and a large navy already stationed in deep orbit. Plus, there are the mineral resources of the Dusty Ring, which Luna needs to continue its expansion.

As foreign service goes, membership in the Space Force is pretty sweet. The spinner colonies are relatively safe and have most of the same amenities as Lunar domes. In many parts of L5, Lunars are regarded positively or at least not negatively. The same can’t be said for the…

Aegis Expeditionary Force

The AEF is the Aegis mission to Earth. Most of its members fall into one of two categories: travel-hungry adventurers who didn’t qualify for the Space Force, and unstable military officers too useful to dispose of but too dangerous to keep on Luna.

The Expeditionary Force has many different missions: reconnaisance, harassing the Federation Defense Force, searching for lost technology, keeping the base commander entertained… and they have to do all of this under conditions more severe than anything the Space Force ever has to deal with. To most Lunars, modern day Earth is a hellish place. The gravity is stronger than they’re used to. The living facilities are primitive and uncomfortable. There are insects and even worse sorts of wildlife. Even in those areas which maintain diplomatic ties to Aegis, Lunars are viewed with distrust.

One of the worst duties of the Expeditionary Force is collecting gene samples for Luna’s bioweapon program. To do this soldiers have to confront some of Earth’s most dangerous creatures. Even worse, they are sometimes ordered to bring in their targets alive.

Unlike the Space Force, which gets most of their equipment from back home, the Expeditionary Force relies heavily upon locally constructed mecha. Common trooper models include the Buru Buru, Ice Wind, and Vadel. These are generally obtained from allies or the black market, but certain undersupplied units aren’t above including battlefield salvage in their rank and file. Native Lunar mecha such as the Chameleon and Luna-II are reserved for commanders and elites.

Membership in the Expeditionary Force isn’t without its perks. Pay is nearly the higest of any Aegis division, even though the troops rarely get a chance to spend it while on Earth. Being so far from Luna means that commanders can operate without political interference. Unfortunately for the troops, it also means that commanders can operate without any oversight whatsoever. The greatest perk a member of the Expeditionary Force can earn is to be transferred back to the Lunar Defense Force. This is generally the reward offered for taking part in a suicide mission, and there’s never a shortage of volunteers.

Friday, May 14th, 2010

Giant Robots and Inherent Dudeliness

I’ve been thinking about a recent Sexist Beatdown column by Sady Doyle and Amanda Hess. Short version: women get excluded from certain subcultures, and this is a Bad Thing.

As the developer of GearHead, I want women to feel comfortable and welcome in this space. The game belongs to you as much as it does to anyone else. As far as I know we haven’t had any major problems in the community, but I also know enough to know that I wouldn’t necessarily know if we did.

There’s a much smaller gender divide between the bug reports/feature requests I get via email and the participation on the forum. As far as I know, most of the active forum members are men. The email I get regarding GearHead is closer to a 60/40 men/women split.

Why is it important? First off, because excluding people from something they enjoy just because of their gender/color/creed/etc is a terrible thing to do. Second, because having women participate in the community will provide additional perspectives and help the game develop in ways which appeal to both women and men. Third, having women actively participating in the community will make it seem less like a boys-only club, thereby encouraging more women to participate.

So what can be done about it? Good question. If you’re a woman who plays GearHead, I’d like to hear your opinions.

Thursday, May 6th, 2010