GearHead Caramel is getting closer and closer to a first real release. The character generator is working, the shops are working, the skill training interface is working, and missions are working. I’m adding a bit more content so Wujung doesn’t seem so empty; it should be ready to go soon.
(Of course, if you want to see what I’m doing right away, you could always download the development version from GitHub and run it with Python2/PyGame.)
In other news I’ve started a Patreon page for GearHead development. My immediate goal is to commission more artists to work on portrait bits and terrain tiles. This would speed things up immensely. Check it out if you think this is the kind of thing you could get behind.