A progress video for the new map renderer that I’ve been working on in Python. Layering and transparency work with the mecha traveling through the water. Also, the water now has a nice beach border around it. All of this took way too long to get right. As I’ve said before, if you’re thinking about getting into game development yourself, seriously consider using an established engine instead of trying to roll your own.
These changes have been uploaded to the GearHead Caramel repository on GitHub.