Dungeon Monkey Campaign Idea
GH1 v1.301: Shaking out the hunter-synths
There aren’t a lot of GearHead videos on YouTube, so I made this one to showcase the character creator. I’m going to try an make another video showing the start of the RPG campaign soon.
Skip to comment form
I thought you implemented skill number indicator at advanced character creation screen some time ago.
The ASCII mode character display had that; the number of skill points remaining turns red if the skill limit is exceeded. I just added it to the SDL mode as well.
The training interface, which uses a similar layout to the character generator, indicates the number of skill slots remaining when a new skill is learned.
The Audio is, alas, buggered: Your recorded voice volume is impossibly low – enough to hear that you are speaking, but not enough to understand a word, sadly. 🙁
Nevermind, that was just my headset being borked. Ignore me, I fail at life.
You can also add some colour to the personality value selection (maybe get it more blue as you pick same choice several times)
Your email address will not be published.
Notify me of follow-up comments by email.
Notify me of new posts by email.
© 2017 GearHead RPG.
Made with by Graphene Themes.