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Mar 12

The Old Old Days

robots

While backing up files today I found some pictures from GearHead’s past. The initial version of the isometric SDL interface was, as you can see, a mess. There was an earlier graphical version of the game that used an overhead view and a different FreePascal graphics unit for rendering (I think it was called GraphiX? I can’t remember), but I can’t find any screenshots of that one.

I wonder what font I used in pre-release GearHead?

swap_portrait_2

Initially, I planned for each portrait to have five facial expressions depending on the character’s mood. In retrospect I’m glad I didn’t go with that because it would have been tons of work.

GHRPG_PaperDolls

I also found this paperdoll avatar worksheet I started but abandoned. The bellbottom pants would have been authentic to Mobile Suit Gundam, at least.

GHRPG_Lobster

Finally, I was reminded that several of the monsters in the game started out as clay models that I photographed with a webcam and traced in Ultimate Paint.

Looking at these old pictures makes me quite proud of how far the game has come.

2 comments

  1. Michael Horvath

    Did you find any of the old Anim8or /LDraw models you said you lost? Not every character/mecha sprite has a corresponding 3D model (anymore).

  2. Michael Horvath

    The facial expressions are a pretty cool idea IMO.

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