While backing up files today I found some pictures from GearHead’s past. The initial version of the isometric SDL interface was, as you can see, a mess. There was an earlier graphical version of the game that used an overhead view and a different FreePascal graphics unit for rendering (I think it was called GraphiX? I can’t remember), but I can’t find any screenshots of that one.
I wonder what font I used in pre-release GearHead?
Initially, I planned for each portrait to have five facial expressions depending on the character’s mood. In retrospect I’m glad I didn’t go with that because it would have been tons of work.
I also found this paperdoll avatar worksheet I started but abandoned. The bellbottom pants would have been authentic to Mobile Suit Gundam, at least.
Finally, I was reminded that several of the monsters in the game started out as clay models that I photographed with a webcam and traced in Ultimate Paint.
Looking at these old pictures makes me quite proud of how far the game has come.